* fixed some formatting

* pruned out unused local variables. 
----  There's no need to define something if it isn't going to be referenced. It consumes extra memory temporarily and more than anything is a potential cause for confusion down the road.
This commit is contained in:
techdragon.nguyen@gmail.com
2011-05-08 11:56:25 +00:00
parent 2c34aaf8a5
commit 82058e97c5
9 changed files with 21 additions and 29 deletions
+3 -3
View File
@@ -910,7 +910,7 @@ AAMorph * AAMorph::clone() const
}
// AADYNAMIC: dynamic ability builder
AADynamic::AADynamic(int id, MTGCardInstance * card, Damageable * _target,int type,int effect,int who,int amountsource,MTGAbility * storedAbility, ManaCost * _cost) :
ActivatedAbility(id, card, _cost, 0),type(type),effect(effect),who(who),amountsource(amountsource),eachother(eachother),storedAbility(storedAbility)
ActivatedAbility(id, card, _cost, 0),type(type),effect(effect),who(who),amountsource(amountsource),storedAbility(storedAbility)
{
target = _target;
sourceamount = 0;
@@ -919,7 +919,6 @@ ActivatedAbility(id, card, _cost, 0),type(type),effect(effect),who(who),amountso
tosrc = false;
menu = "";
OriginalSrc = source;
storedAbility = storedAbility;
clonedStored = NULL;
}
@@ -2555,7 +2554,8 @@ int ATransformer::addToGame()
((GenericActivatedAbility *)aNew)->source = _target;
((GenericActivatedAbility *)aNew)->ability->source = _target;
}
if (MultiAbility * abi = dynamic_cast<MultiAbility*>(aNew))
MultiAbility * abi = dynamic_cast<MultiAbility*>(aNew);
if (abi)
{
((MultiAbility *)aNew)->source = _target;
((MultiAbility *)aNew)->abilities[0]->source = _target;