Improved AI: now it can plays cards using alternative cost too, fixed thisturn restriction in some primitives.
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@@ -4462,7 +4462,8 @@ toughness=5
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[/card]
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[card]
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name=Bellowing Elk
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auto=aslongas(other creature[fresh]|mybattlefield) trample && indestructible
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auto=if thisturn(creature|mybattlefield)~morethan~1 then transforms((,newability[trample],newability[indestructible])) ueot
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auto=@movedTo(other creature|myBattlefield):transforms((,newability[trample],newability[indestructible])) ueot
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text=As long as you had another creature enter the battlefield under your control this turn, Bellowing Elk has trample and indestructible.
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mana={3}{G}
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type=Creature
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@@ -9218,7 +9219,7 @@ type=Land
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[card]
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name=Cleaving Reaper
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abilities=flying,trample
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autograveyard=@movedto(*[angel;berserker]|mybattlefield):transforms((,newability[{L:3}:name(Move back to hand) moveto(myhand)])) ueot
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autograveyard={L:3}:restriction{thisturn(*[angel;berserker]|mybattlefield)~morethan~0} name(Move back to hand) moveto(myhand)
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text=Flying, trample -- Pay 3 life: Return Cleaving Reaper from your graveyard to your hand. Activate this ability only if you had an Angel or Berserker enter the battlefield under your control this turn.
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mana={3}{B}{B}
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type=Creature
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@@ -10066,7 +10067,7 @@ type=Instant
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[card]
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name=Confounding Conundrum
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auto=draw:1 controller
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auto=@movedTo(land|opponentBattlefield) restriction{type(land[fresh]|opponentBattlefield)~morethan~1}:ability$!name(Move to hand) moveTo(ownerHand) notatarget(land|myBattlefield)!$ opponent
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auto=@movedTo(land|opponentBattlefield) restriction{thisturn(land|opponentbattlefield)~morethan~1}:ability$!name(Move to hand) moveTo(ownerHand) notatarget(land|myBattlefield)!$ opponent
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text=When Confounding Conundrum enters the battlefield, draw a card. -- Whenever a land enters the battlefield under an opponent's control, if that player had another land enter the battlefield under their control this turn, they return a land they control to its owner's hand.
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mana={1}{U}
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type=Enchantment
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@@ -35371,6 +35372,7 @@ toughness=1
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[/card]
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[card]
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name=Nimble Trapfinder
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auto=if thisturn(creature[cleric;rogue;warrior;wizard]|mybattlefield)~morethan~1 then transforms((,newability[unblockable])) ueot
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auto=@movedTo(other creature[cleric;rogue;warrior;wizard]|myBattlefield):all(this) transforms((,newability[unblockable])) ueot
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auto=@each my combatbegins:if compare(calculateparty)~equalto~4 then name(creatures get draw card on damage) name(creatures get draw card on damage) all(creature|myBattlefield) transforms((,newability[@combatdamagefoeof(player) from(this):draw:1 controller],newability[@combatdamageof(player) from(this):draw:1 controller])) ueot
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text=Nimble Trapfinder can't be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn. -- At the beginning of combat on your turn, if you have a full party, creatures you control gain "Whenever this creature deals combat damage to a player, draw a card" until end of turn.
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@@ -43605,7 +43607,8 @@ toughness=2
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[/card]
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[card]
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name=Saddled Rimestag
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auto=aslongas(creature[fresh]|mybattlefield) 2/2
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auto=if thisturn(creature|mybattlefield)~morethan~1 then 2/2 ueot
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auto=@movedto(other creature|myBattlefield):2/2 ueot
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text=Saddled Rimestag gets +2/+2 as long as you had another creature enter the battlefield under your control this turn.
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mana={1}{G}
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type=Snow Creature
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@@ -45115,8 +45118,8 @@ type=Instant
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[card]
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name=Searing Blaze
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target=player
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auto=if type(land[fresh]|mybattlefield)~lessthan~1 then damage:1 && damage:1 target(creature|targetedpersonsBattlefield)
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auto=if type(land[fresh]|mybattlefield)~morethan~0 then damage:3 && damage:3 target(creature|targetedpersonsBattlefield)
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auto=if thisturn(land|mybattlefield)~lessthan~1 then damage:1 && damage:1 target(creature|targetedpersonsBattlefield)
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auto=if thisturn(land|mybattlefield)~morethan~0 then damage:3 && damage:3 target(creature|targetedpersonsBattlefield)
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text=Searing Blaze deals 1 damage to target player and 1 damage to target creature that player controls. -- Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player and 3 damage to that creature instead.
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mana={R}{R}
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type=Instant
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