Removed GL_CLAMP usage, update of the Android cmake package file
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@@ -2322,8 +2322,6 @@ void JRenderer::TransferTextureToGLContext(JTexture& inTexture)
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// Pay attention when doing texture mapping!!!
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glBindTexture(GL_TEXTURE_2D, mCurrentTex); // Bind To The Texture ID
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
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/* NOT USED
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if (mode == TEX_TYPE_MIPMAP) // generate mipmaps
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