Azorius Ploy
Barter in Blood
Consuming Ferocity
Corpse Harvester
Corrupted Resolve
Cruel Ultimatum
Cyclopean Tomb

Borderline:
Consume Strength

Fixes:
Contagion Engine - can select targets once but add counters twice
Emblems missing forever tag

Moved Drain Life - we can now limit black using {X:black}
This commit is contained in:
anthonycalosa@gmail.com
2013-02-05 10:43:03 +00:00
parent ae8893617f
commit 81294a0d2b
3 changed files with 94 additions and 72 deletions

View File

@@ -5574,6 +5574,15 @@ mana={3}
type=Artifact
[/card]
[card]
name=Azorius Ploy
target=creature
auto=transforms((,newability[preventAllCombatDamage from(this)])) ueot
auto=target(creature) preventAllCombatDamage to(mytgt) ueot
text=Prevent all combat damage target creature would deal this turn. -- Prevent all combat damage that would be dealt to target creature this turn.
mana={1}{W}{W}{U}
type=Instant
[/card]
[card]
name=Azorius Signet
auto={1}{T}:Add{W}{U}
text={1}, {T}: Add {W}{U} to your mana pool.
@@ -6446,6 +6455,14 @@ power=6
toughness=5
[/card]
[card]
name=Barter in Blood
auto=sacrifice notatarget(<2>creature|mybattlefield)
auto=ability$! sacrifice notatarget(<2>creature|mybattlefield) !$ opponent
text=Each player sacrifices two creatures.
mana={2}{B}{B}
type=Sorcery
[/card]
[card]
name=Baru Fist of Krosa
auto=@movedto(forest|battlefield):all(creature[green]|mybattlefield) +1/+1 ueot && all(creature[green]|mybattlefield) trample ueot
auto={discard(Baru Fist of Krosa|myhand)}:token(Wurm,creature Wurm,type:land:mybattlefield/type:land:mybattlefield,green) controller
@@ -16062,6 +16079,16 @@ type=Tribal Sorcery
subtype=Elemental
[/card]
[card]
name=Consuming Ferocity
target=creature[-Wall]
auto=1/0
auto=@each my upkeep:counter(1/0,1) && teach(creature) transforms((,newability[this(counter{1/0}>1) damage:power controller && bury]))
text=Enchant non-Wall creature -- Enchanted creature gets +1/+0. -- At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.
mana={1}{R}
type=Enchantment
subtype=Aura
[/card]
[card]
name=Consumptive Goo
auto={2}{B}{B}:counter(1/1,1) all(this) && -1/-1 target(creature)
text={2}{B}{B}: Target creature gets -1/-1 until end of turn. Put a +1/+1 counter on Consumptive Goo.
@@ -16089,11 +16116,11 @@ text=When Contagion Clasp enters the battlefield, put a -1/-1 counter on target
mana={2}
type=Artifact
[/card]
#only select targets once and add counters twice
[card]
name=Contagion Engine
auto=may counter(-1/-1,1) all(creature|opponentbattlefield)
auto=may counter(-1/-1,1) all(creature|mybattlefield)
auto={4}{T}:target(proliferation) transforms((,newability[proliferate],newability[proliferate])) forever
auto=target(player) ability$!name(target player) counter(1/1,1) all(creature|mybattlefield)!$ targetedplayer
auto={4}{T}:notatarget(proliferation) proliferate && proliferate
text=When Contagion Engine enters the battlefield, put a -1/-1 counter on each creature target player controls. -- {4},{T}: Proliferate, then proliferate again. (You choose any number of permanents and/or players with counters on them, then give each another counter of a kind already there. Then do it again.)
mana={6}
type=Artifact
@@ -16485,6 +16512,16 @@ power=2
toughness=2
[/card]
[card]
name=Corpse Harvester
auto={1}{B}{T}{S(creature|mybattlefield)}:name(fetch) transforms((,newability[ability$!notatarget(swamp|mylibrary) moveto(ownerhand)!$ controller],newability[ability$!notatarget(zombie|mylibrary) moveto(ownerhand)!$ controller])) ueot
text={1}{B}, {T}, Sacrifice a creature: Search your library for a Zombie card and a Swamp card, reveal them, and put them into your hand. Then shuffle your library.
mana={3}{B}{B}
type=Creature
subtype=Zombie Wizard
power=3
toughness=3
[/card]
[card]
name=Corpse Lunge
target=creature
auto=damage:storedpower
@@ -16601,6 +16638,14 @@ power=6
toughness=3
[/card]
[card]
name=Corrupted Resolve
target=*|stack
auto=transforms((,newability[this(variable{playerpoisoncount}) fizzle])) ueot
mana={1}{U}
type=Instant
text=Counter target spell if its controller is poisoned.
[/card]
[card]
name=Corrupted Roots
target=forest,plains
auto=@tapped(mytgt):life:-2 targetController
@@ -17624,6 +17669,19 @@ mana={2}{B}
type=Sorcery
[/card]
[card]
name=Cruel Ultimatum
target=opponent
auto=ability$!choice life:5 controller!$ controller
auto=ability$!choice draw:3 controller!$ controller
auto=ability$!choice moveto(ownerhand) notatarget(creature|mygraveyard)!$ controller
auto=ability$!choice life:-5 controller!$ targetedplayer
auto=ability$!choice reject notatarget(<3>*|myhand)!$ targetedplayer
auto=ability$!choice sacrifice notatarget(creature|mybattlefield)!$ targetedplayer
text=Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
mana={U}{U}{B}{B}{B}{R}{R}
type=Sorcery
[/card]
[card]
name=Crumble
target=artifact
auto=bury
@@ -18270,6 +18328,14 @@ mana={2}
type=Artifact
[/card]
[card]
name=Cyclopean Tomb
auto={2}{T}:name(becomes swamp) target(land[-swamp]) transforms((,newability[counter(0/0.1.Mire)],newability[this(counter{0/0.1.Mire}>0) becomes(Swamp)])) forever myupkeeponly
auto=@movedTo(this|graveyard) from(battlefield):name(Epic) emblem transforms((,newability[@each my upkeep:notatarget(land[counter{0/0.1.Mire}]) removeallcounters(0/0.1.Mire)])) forever dontremove
text={2}, {T}: Put a mire counter on target non-Swamp land. That land is a Swamp for as long as it has a mire counter on it. Activate this ability only during your upkeep. -- When Cyclopean Tomb is put into a graveyard from the battlefield, at the beginning of each of your upkeeps for the rest of the game, remove all mire counters from a land that a mire counter was put onto with Cyclopean Tomb but that a mire counter has not been removed from with Cyclopean Tomb.
mana={4}
type=Artifact
[/card]
[card]
name=Cyclops Gladiator
auto=@combat(attacking) source(this):may target(creature) dynamicability<!powerstrike eachother!>
text=When Cyclops Gladiator attacks, you may have it deal damage equal to its power to target creature defending player controls. If you do, that creature deals damage equal to its power to Cyclops Gladiator.
@@ -22651,6 +22717,14 @@ mana={2}{BG}{BG}
type=Sorcery
[/card]
[card]
name=Drain Life
target=creature,player
alias=1156
text=Spend only black mana on X. -- Drain Life deals X damage to target creature or player. You gain life equal to the damage dealt, but not more life than the player's life total before Drain Life dealt damage or the creature's toughness.
mana={1}{B}{X:black}
type=Sorcery
[/card]
[card]
name=Drake Familiar
abilities=flying
auto=aslongas(enchantment|mybattlefield) moveTo(ownerhand) notatarget(enchantment|battlefield) oneshot
@@ -25113,7 +25187,7 @@ name=Elspeth, Knight-Errant
auto=counter(0/0,4,loyalty)
auto={C(0/0,1,Loyalty)}:token(Soldier,Creature Soldier,1/1,white)
auto={C(0/0,1,Loyalty)}:3/3 && flying target(creature)
auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[lord(*[artifact;creature;land;enchantment]|mybattlefield) indestructible])) dontremove
auto={C(0/0,-8,Loyalty)}:name(emblem) emblem transforms((,newability[lord(*[artifact;creature;land;enchantment]|mybattlefield) indestructible])) forever dontremove
text=+1: Put a 1/1 white Soldier creature token onto the battlefield. -- +1: Target creature gets +3/+3 and gains flying until end of turn. -- -8: For the rest of the game, artifacts, creatures, enchantments, and lands you control are indestructible.
mana={2}{W}{W}
type=Planeswalker
@@ -46857,7 +46931,7 @@ name=Koth of the Hammer
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:untap target(mountain) && transforms((Elemental Creature,setpower=4,settoughness=4,red)) ueot
auto={C(0/0,-2,Loyalty)}:foreach(mountain|myBattlefield) add{R}
auto={C(0/0,-5,Loyalty)}:name(emblem) emblem transforms((,newability[lord(mountain|mybattlefield) {t}:damage:1 target(creature)],newability[lord(mountain|mybattlefield) {t}:damage:1 target(player)])) dontremove
auto={C(0/0,-5,Loyalty)}:name(emblem) emblem transforms((,newability[lord(mountain|mybattlefield) {t}:damage:1 target(creature)],newability[lord(mountain|mybattlefield) {t}:damage:1 target(player)])) forever dontremove
text=+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land. -- -2: Add {R} to your mana pool for each Mountain you control. -- -5: You get an emblem with "Mountains you control have '{T}: This land deals 1 damage to target creature or player.'"
mana={2}{R}{R}
type=Planeswalker
@@ -49111,7 +49185,7 @@ name=Liliana of the Dark Realms
auto=counter(0/0,3,loyalty)
auto={C(0/0,1,Loyalty)}:name(fetch) moveTo(hand) target(swamp|myLibrary)
auto={C(0/0,-3,Loyalty)}:name(choose) ability$!choice name(+X/+X) target(creature) type:land:mybattlefield/type:land:mybattlefield ueot _ choice name(-X/-X) target(creature) -type:land:mybattlefield/-type:land:mybattlefield ueot!$ controller
auto={C(0/0,-6,Loyalty)}:name(emblem) emblem transforms((,newability[lord(swamp|mybattlefield) {T}:{B}{B}{B}{B}])) dontremove
auto={C(0/0,-6,Loyalty)}:name(emblem) emblem transforms((,newability[lord(swamp|mybattlefield) {T}:{B}{B}{B}{B}])) forever dontremove
text=+1: Search your library for a Swamp card, reveal it, and put it into your hand. Then shuffle your library. -- -3: Target creature gets +X/+X or -X/-X until end of turn, where X is the number of Swamps you control. -- -6: You get an emblem with "Swamps you control have '{T}: Add {B}{B}{B}{B} to your mana pool.'"
mana={2}{B}{B}
type=Planeswalker