Jeck - Added theme substyles, which are chosen dynamically based on the player's deck composition. Also added lazy unit test for booster packs, though there should be a better way to framework this.
This commit is contained in:
@@ -193,6 +193,8 @@ void GameObserver::startGame(Rules * rules){
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if (rules)
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rules->initPlayers();
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options.automaticStyle(players[0],players[1]);
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mLayers = NEW DuelLayers();
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mLayers->init();
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@@ -4,6 +4,7 @@
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#include "../include/GameOptions.h"
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#include "../include/Translate.h"
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#include "../include/OptionItem.h"
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#include "../include/StyleManager.h"
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#include <iostream>
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#include <sstream>
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#include <fstream>
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@@ -31,6 +32,7 @@ const string Options::optionNames[] = {
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"maxGrade",
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"economic_difficulty",
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"transitions",
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"bgStyle",
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"interruptSeconds",
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#if defined(WIN32)
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"keybindings_win",
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@@ -409,16 +411,46 @@ GameSettings options;
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GameSettings::GameSettings()
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{
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styleMan = NULL;
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globalOptions = NULL;
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theGame = NULL;
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profileOptions = NULL;
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//reloadProfile should be before using options.
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}
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WStyle * GameSettings::getStyle() {
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if(!styleMan) styleMan = new StyleManager();
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return styleMan->get();
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}
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StyleManager * GameSettings::getStyleMan() {
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if(!styleMan) styleMan = new StyleManager();
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return styleMan;
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}
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void GameSettings::automaticStyle(Player * p1, Player * p2){
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if(!styleMan) styleMan = new StyleManager();
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MTGDeck * decks[2];
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for(int i=0;i<2;i++){
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decks[i] = new MTGDeck(GameApp::collection);
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Player * p; if(i == 0) p = p1; else p = p2;
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map<MTGCardInstance *,int>::iterator it;
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for(it = p->game->library->cardsMap.begin();it != p->game->library->cardsMap.end();it++){
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decks[i]->add(it->first);
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}
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}
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styleMan->determineActive(decks[0],decks[1]);
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for(int i=0;i<2;i++){
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SAFE_DELETE(decks[i]);
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}
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}
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GameSettings::~GameSettings(){
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SAFE_DELETE(globalOptions);
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SAFE_DELETE(profileOptions);
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SAFE_DELETE(keypad);
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SAFE_DELETE(styleMan);
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}
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bool GameSettings::newAward(){
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@@ -591,6 +623,7 @@ void GameSettings::checkProfile(){
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//Give the player their first deck
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createUsersFirstDeck(setId);
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}
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getStyleMan()->determineActive(NULL,NULL);
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}
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void GameSettings::createUsersFirstDeck(int setId){
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@@ -766,6 +799,7 @@ OptionEconDifficulty::OptionEconDifficulty(){
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mDef.values.push_back(EnumDefinition::assoc(Constants::ECON_LUCK, "Luck"));
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mDef.values.push_back(EnumDefinition::assoc(Constants::ECON_EASY, "Easy"));
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};
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//GameOptionAward
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GameOptionAward::GameOptionAward(){
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achieved = time(NULL);
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@@ -242,6 +242,7 @@ void GameStateDuel::Update(float dt)
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rules = NEW Rules("testsuite.txt");
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loadTestSuitePlayers();
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mGamePhase = DUEL_STATE_PLAY;
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testSuite->pregameTests();
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testSuite->initGame();
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}else{
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if (!game){
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@@ -51,12 +51,18 @@ void GameStateOptions::Start()
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optionsList->Add(NEW WGuiHeader("User Options"));
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WDecoConfirm * cPrf = NEW WDecoConfirm(this,NEW OptionProfile(mParent,this));
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cPrf->confirm = "Use this Profile";
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OptionDirectory * od = NEW OptionTheme();
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OptionThemeStyle * ots = NEW OptionThemeStyle("Theme Style");
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OptionDirectory * od = NEW OptionTheme(ots);
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WDecoConfirm * cThm = NEW WDecoConfirm(this,od);
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cThm->confirm = "Use this Theme";
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WDecoConfirm * cStyle = NEW WDecoConfirm(this,ots);
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cStyle->confirm = "Use this Style";
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optionsList->Add(NEW WGuiSplit(cPrf,cThm));
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optionsList->Add(cStyle);
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optionsList->Add(NEW WGuiButton(NEW WGuiHeader("New Profile"),-102,4,this));
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optionsList->Add(NEW WDecoCheat(NEW OptionInteger(Options::CHEATMODE, "Enable cheat mode")));
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optionsTabs->Add(optionsList);
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@@ -9,6 +9,8 @@
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#include "../include/MTGPack.h"
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#include "../include/Translate.h"
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#include "../include/GameOptions.h"
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#include "../include/TestSuiteAI.h"
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#include <hge/hgedistort.h>
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float GameStateShop::_x1[] = { 79, 19, 27,103,154,187,102,144,198,133,183};
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@@ -787,3 +789,47 @@ void ShopBooster::addToDeck(MTGDeck * d, WSrcCards * srcCards){
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else
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pack->assemblePack(d);
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}
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#ifdef TESTSUITE
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bool ShopBooster::unitTest(){
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//this tests the default random pack creation.
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MTGDeck * d = NEW MTGDeck(GameApp::collection);
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char result[1024];
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randomStandard();
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MTGPack * mP = MTGPacks::getDefault();
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if(!altSet && mainSet->mPack) mP = mainSet->mPack;
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char buf[512];
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if(!altSet) sprintf(buf,"set:%s;",mainSet->id.c_str());
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else sprintf(buf,"set:%s;|set:%s;",mainSet->id.c_str(),altSet->id.c_str());
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mP->pool = buf;
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mP->assemblePack(d); //Use the primary packfile. assemblePack deletes pool.
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DeckDataWrapper* ddw = NEW DeckDataWrapper(d);
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int u = 0, r = 0;
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int card = 0;
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for(int i=0;i<ddw->Size(true);i++){
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MTGCard * c = ddw->getCard(i);
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if(!c) break;
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if(c->getRarity() == Constants::RARITY_R || c->getRarity() == Constants::RARITY_M)
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r+=ddw->count(c);
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else if(c->getRarity() == Constants::RARITY_U)
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u+=ddw->count(c);
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card++;
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}
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if(r != 1 || u != 3 ){
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sprintf(result, "<span class=\"error\">==Unexpected rarity count==</span><br />");
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TestSuite::Log(result);
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return false;
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}
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if(ddw->getCount() < 14) {
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sprintf(result, "<span class=\"error\">==Unexpected card count==</span><br />");
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TestSuite::Log(result);
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return false;
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}
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sprintf(result, "<span class=\"success\">==Test Succesful !==</span><br />");
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TestSuite::Log(result);
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return true;
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}
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#endif
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@@ -27,22 +27,13 @@ HandLimitor::HandLimitor(GuiHand* hand) : hand(hand) {}
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GuiHand::GuiHand(CardSelector* cs, MTGHand* hand) : GuiLayer(), hand(hand), cs(cs)
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{
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JTexture* texture = resources.GetTexture("handback.png");
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if (texture)
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{
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back = NEW JQuad(texture, 0, 0, 101, 250);
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back->SetTextureRect(1, 0, 100, 250);
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}
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else
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{
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back = NULL;
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GameApp::systemError = "Error loading hand texture : " __FILE__;
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}
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back = resources.RetrieveTempQuad("handback.png");
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if(back) back->SetTextureRect(1, 0, 100, 250);
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else GameApp::systemError = "Error loading hand texture : " __FILE__;
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}
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GuiHand::~GuiHand()
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{
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delete(back);
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for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
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delete(*it);
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}
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@@ -24,15 +24,12 @@ static int colors[] =
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GuiPhaseBar::GuiPhaseBar() : phase(NULL), angle(0.0f)
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{
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JQuad * quad;
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JQuad * quad = NULL;
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if ((quad = resources.GetQuad("phasebar")) != NULL){
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quad->mHeight = Height;
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quad->mWidth = Width;
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}
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else
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{
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GameApp::systemError = "Error loading phasebar texture : " __FILE__;
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}
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else GameApp::systemError = "Error loading phasebar texture : " __FILE__;
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}
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GuiPhaseBar::~GuiPhaseBar()
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@@ -5,6 +5,7 @@
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#include "../include/Translate.h"
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#include "../include/Subtypes.h"
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#include "../include/TranslateKeys.h"
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#include "../include/StyleManager.h"
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#include <dirent.h>
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#include <stdlib.h>
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#include <algorithm>
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@@ -216,6 +217,27 @@ void OptionProfile::confirmChange(bool confirmed){
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}
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return;
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}
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//OptionThemeStyle
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OptionThemeStyle::OptionThemeStyle(string _displayValue) : OptionSelect(Options::GUI_STYLE,_displayValue)
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{
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Reload();
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initSelections();
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};
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bool OptionThemeStyle::Visible() {
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return (selections.size() > 1);
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};
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void OptionThemeStyle::confirmChange(bool confirmed){
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options.getStyleMan()->determineActive(NULL,NULL);
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}
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void OptionThemeStyle::Reload(){
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selections.clear();
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addSelection("Dynamic");
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map<string,WStyle*>::iterator it;
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StyleManager * sm = options.getStyleMan();
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for(it=sm->styles.begin();it!=sm->styles.end();it++)
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addSelection(it->first);
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}
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//OptionLanguage
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OptionLanguage::OptionLanguage(string _displayValue) : OptionSelect(Options::LANG,_displayValue)
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{
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@@ -348,12 +370,13 @@ OptionDirectory::OptionDirectory(string root, int id, string displayValue, strin
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}
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const string OptionTheme::DIRTESTER = "preview.png";
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OptionTheme::OptionTheme() : OptionDirectory(RESPATH"/themes", Options::ACTIVE_THEME, "Current Theme", DIRTESTER){
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OptionTheme::OptionTheme(OptionThemeStyle * style) : OptionDirectory(RESPATH"/themes", Options::ACTIVE_THEME, "Current Theme", DIRTESTER){
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addSelection("Default");
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sort(selections.begin(),selections.end());
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initSelections();
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mFocus=false;
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bChecked = false;
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ts = style;
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}
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JQuad * OptionTheme::getImage(){
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char buf[512];
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@@ -429,6 +452,9 @@ void OptionTheme::confirmChange(bool confirmed){
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value = prior_value;
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else{
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setData();
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options.getStyleMan()->loadRules();
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if(ts) ts->Reload();
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resources.Refresh(); //Update images
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prior_value = value;
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}
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@@ -0,0 +1,146 @@
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#include "../include/config.h"
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#include "../include/GameApp.h"
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#include "../include/GuiBackground.h"
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#include "../include/GameObserver.h"
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#include "../include/Rules.h"
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#include "../include/DeckDataWrapper.h"
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#include "../include/WFilter.h"
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#include "../include/StyleManager.h"
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#include "../../../JGE/src/tinyxml/tinyxml.h"
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void StyleManager::killRules(){
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activeStyle = "";
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vector<WStyleRule*>::iterator i;
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for(i=rules.begin();i!=rules.end();i++)
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SAFE_DELETE(*i);
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rules.clear();
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map<string,WStyle*>::iterator mi;
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for(mi=styles.begin();mi!=styles.end();mi++){
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SAFE_DELETE(mi->second);
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}
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styles.clear();
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}
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StyleManager::StyleManager(){
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loadRules();
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}
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StyleManager::~StyleManager(){
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killRules();
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}
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string WStyle::stylized(string filename){
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if(mapping.find(filename) != mapping.end())
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return mapping[filename];
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return filename;
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}
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void StyleManager::loadRules(){
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killRules();
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//TODO Placeholder until XML format available.
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string filename = RESPATH"/" + resources.graphicsFile("style.txt");
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TiXmlDocument xmlfile(filename.c_str());
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if(!xmlfile.LoadFile())
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return;
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TiXmlHandle hDoc(&xmlfile);
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TiXmlElement * pRule;
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for(pRule = hDoc.FirstChildElement().Element();pRule!=NULL;pRule=pRule->NextSiblingElement()){
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//root should be "pack"
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string tag = pRule->Value();
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std::transform(tag.begin(),tag.end(),tag.begin(),::tolower);
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if(tag == "activebg"){
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//After validating, handle actual loading.
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TiXmlElement * pSlot;
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const char * holder = NULL;
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holder = pRule->Attribute("source");
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if(holder) playerSrc = atoi(holder); else playerSrc = -1;
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for (pSlot=pRule->FirstChildElement();pSlot!=NULL;pSlot=pSlot->NextSiblingElement()){
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//Load slot.
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tag = pSlot->Value();
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std::transform(tag.begin(),tag.end(),tag.begin(),::tolower);
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if(tag != "case") continue;
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WStyleRule * r = NEW WStyleRule();
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rules.push_back(r);
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holder = pSlot->Attribute("rule");
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if(holder) r->filter = holder;
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r->style = pSlot->GetText();
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}
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} else if(tag == "style"){
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TiXmlElement * pSlot;
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const char * holder = NULL;
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holder = pRule->Attribute("name");
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if(!holder) continue;
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string sname = holder;
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WStyle * s = NEW WStyle();
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for (pSlot=pRule->FirstChildElement();pSlot!=NULL;pSlot=pSlot->NextSiblingElement()){
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tag = pSlot->Value();
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std::transform(tag.begin(),tag.end(),tag.begin(),::tolower);
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if(tag.size() && pSlot->GetText())
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s->mapping[tag] = pSlot->GetText();
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}
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if(styles[sname]) SAFE_DELETE(styles[sname]);
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styles[sname] = s;
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}
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}
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determineActive(NULL,NULL);
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return;
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}
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WStyle * StyleManager::get() {
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if(styles.find(activeStyle) != styles.end())
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return styles[activeStyle];
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return NULL;
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};
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void StyleManager::determineActive(MTGDeck * p1, MTGDeck * p2)
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{
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string check = options[Options::GUI_STYLE].str;
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if(check.size() && styles.find(check) != styles.end()){
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string prior = activeStyle;
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activeStyle = check;
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if(prior != activeStyle)
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resources.Refresh();
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return;
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}
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topRule = -1; topSize = 0;
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MTGDeck * tempDeck = NEW MTGDeck(GameApp::collection);
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if(p1 && playerSrc != 2) tempDeck->add(p1);
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if(p2 && playerSrc != 1) tempDeck->add(p2);
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WCFilterFactory * ff = WCFilterFactory::GetInstance();
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if(tempDeck){
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DeckDataWrapper * ddw = NEW DeckDataWrapper(tempDeck);
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for(int r=0;r<(int)rules.size();r++){
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ddw->clearFilters();
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ddw->addFilter(ff->Construct(rules[r]->filter));
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ddw->validate();
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int ct = ddw->getCount(WSrcDeck::FILTERED_COPIES);
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if(ct > topSize) {
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topRule = r;
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topSize = ct;
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}
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}
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delete tempDeck;
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delete ddw;
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}
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string prior = activeStyle;
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activeStyle = "";
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if(topRule >= 0){
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map<string,WStyle*>::iterator mi = styles.find(rules[topRule]->style);
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if(mi != styles.end())
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activeStyle = mi->first;
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}
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if(prior != activeStyle)
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resources.Refresh();
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}
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@@ -6,6 +6,7 @@
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#include "../include/GuiCombat.h"
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#include "../include/Rules.h"
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#include "../include/GameObserver.h"
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#include "../include/GameStateShop.h"
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#include <string>
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using std::string;
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@@ -297,7 +298,6 @@ void TestSuite::initGame(){
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}
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OutputDebugString("TESTUITE Init Game Done !\n");
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}
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int TestSuite::Log(const char * text){
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ofstream file (RESPATH"/test/results.html",ios_base::app);
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if (file){
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@@ -582,3 +582,17 @@ int TestSuite::load(const char * _filename){
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return 1;
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}
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void TestSuite::pregameTests(){
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//Test Booster Generation
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srand(1024);
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char result[1024];
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ShopBooster sb;
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for(int i=0;i<5;i++){
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nbTests++;
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sprintf(result, "<h3>pregame/BoosterTest#%i</h3>", i);
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Log(result);
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if(!sb.unitTest())
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nbFailed++;
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}
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}
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@@ -9,6 +9,7 @@
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#include <JFileSystem.h>
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#include <assert.h>
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#include "../include/WResourceManager.h"
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#include "../include/StyleManager.h"
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#if defined (WIN32)
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#include <sys/types.h>
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#include <sys/stat.h>
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@@ -515,6 +516,16 @@ string WResourceManager::graphicsFile(const string filename){
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//Check the theme folder.
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string theme = options[Options::ACTIVE_THEME].str;
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||||
//Check for a theme style renaming:
|
||||
if(filename != "style.txt"){
|
||||
WStyle * ws = options.getStyle();
|
||||
if(ws){
|
||||
sprintf(buf,"themes/%s/%s",theme.c_str(),ws->stylized(filename).c_str());
|
||||
if(fileOK(buf,true))
|
||||
return buf;
|
||||
}
|
||||
}
|
||||
|
||||
if(theme != "" && theme != "Default"){
|
||||
sprintf(buf,"themes/%s/%s",theme.c_str(),filename.c_str());
|
||||
if(fileOK(buf,true))
|
||||
|
||||
Reference in New Issue
Block a user