Jeck - Added theme substyles, which are chosen dynamically based on the player's deck composition. Also added lazy unit test for booster packs, though there should be a better way to framework this.
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<activebg source="1">
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<case rule="color:g;">Jade</case>
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<case rule="color:r;">Jasper</case>
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<case rule="color:u;">Lapis</case>
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<case rule="color:b;">Jet</case>
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<case rule="color:w;">Moonstone</case>
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</activebg>
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<style name="Jade">
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<wood.png>wood_green.png</wood.png>
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<backdrop.jpg>backdrop_green.jpg</backdrop.jpg>
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<menutitle.png>menutitle_green.png</menutitle.png>
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<phasebar.png>phasebar_green.png</phasebar.png>
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</style>
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<style name="Jasper">
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<wood.png>wood_red.png</wood.png>
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<backdrop.jpg>backdrop_red.jpg</backdrop.jpg>
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<menutitle.png>menutitle_red.png</menutitle.png>
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<phasebar.png>phasebar_red.png</phasebar.png>
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</style>
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<style name="Lapis">
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<wood.png>wood_blue.png</wood.png>
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<backdrop.jpg>backdrop_blue.jpg</backdrop.jpg>
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<menutitle.png>menutitle_blue.png</menutitle.png>
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<phasebar.png>phasebar_blue.png</phasebar.png>
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</style>
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<style name="Jet">
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<wood.png>wood_black.png</wood.png>
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<backdrop.jpg>backdrop_black.jpg</backdrop.jpg>
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<menutitle.png>menutitle_black.png</menutitle.png>
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<phasebar.png>phasebar_black.png</phasebar.png>
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</style>
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<style name="Moonstone">
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<wood.png>wood_white.png</wood.png>
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<backdrop.jpg>backdrop_white.jpg</backdrop.jpg>
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<handback.png>handback_white.png</handback.png>
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<phasebar.png>phasebar_white.png</phasebar.png>
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<menutitle.png>menutitle_white.png</menutitle.png>
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</style>
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