after much testing and corrections, our user Holgern from the forums has completely recreated and reworked the gauntlet mode originally coded for ai vs ai into a completely new way to play wagic, you can choose the number of matchs, various modes, and other wonderful additions. Don't take my word for it, try all the fun new stuff out yourself!
THANK YOU Holgern!
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@@ -48,6 +48,13 @@ private:
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int IsMoreAIDecksUnlocked(DeckStats * stats);
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string unlockedTextureName;
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JQuadPtr GetUnlockedQuad(string texturename);
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bool mTournament;
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bool mMatch;
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bool mPlayerWin;
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int mGamesWon;
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int mGamesPlayed;
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int mMatchesWon;
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int mMatchesPlayed;
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public:
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int value;
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Player * p1, *p2;
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@@ -60,6 +67,7 @@ public:
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Credits();
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~Credits();
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void compute(GameObserver* observer, GameApp * _app);
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void computeTournament(GameObserver* g, GameApp * _app,bool tournament,bool match, bool playerWin,int gamesWon,int gamesPlayed,int matchesWon,int matchesPlayed);
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void Render();
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static int unlockRandomSet(bool force = false);
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static int unlockSetByName(string name);
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