Daddy32 -Added one more task type, motivating the player to conserve cards in hand.

This commit is contained in:
d32.wagic
2010-01-19 22:45:15 +00:00
parent d93b44b894
commit 7fad293991
2 changed files with 104 additions and 2 deletions

View File

@@ -6,6 +6,7 @@
#include "../include/Translate.h"
#include "../include/MTGDefinitions.h"
#include <JRenderer.h>
#include <Math.h>
vector<string> Task::AIDeckNames;
@@ -215,6 +216,9 @@ Task* Task::createFromStr(string params, bool rand) {
break;
case TASK_MASSIVE_BURIAL:
result = new TaskMassiveBurial();
break;
case TASK_WISDOM:
result = new TaskWisdom();
break;
default:
#if defined (WIN32) || defined (LINUX)
@@ -729,7 +733,7 @@ string TaskMassiveBurial::getShortDesc(){
bool TaskMassiveBurial::isDone(Player * _p1, Player * _p2, GameApp * _app) {
int countColor = 0;
vector<MTGCardInstance *> cards = _p2->game->graveyard->cards;
for (vector<MTGCardInstance *>::iterator it = cards.begin(); it!=cards.end(); it++){
if ((*it)->hasColor(color)) {
countColor++;
@@ -759,6 +763,88 @@ void TaskMassiveBurial::randomize() {
bodyCount = 5 + ((Constants::MTG_COLOR_LAND == color) ? rand()%10 : rand()%20);
}
/* ------------ TaskWisdom ------------ */
TaskWisdom::TaskWisdom(int _color, int _cardCount) : Task(TASK_WISDOM) {
color = _color;
cardCount = _cardCount;
if ( (0 == color) || (0 == cardCount) ) {
randomize();
}
}
int TaskWisdom::computeReward() {
return rand()%150 + pow(cardCount, 1.4) * 50 + (cardCount>7)*200;
}
string TaskWisdom::createDesc() {
char buffer[4096];
sprintf(buffer, _("Win a game with at least %i %s cards in your hand.").c_str(), cardCount, Constants::MTGColorStrings[color]);
return buffer;
}
string TaskWisdom::getShortDesc(){
char buffer[4096];
switch (color) {
case Constants::MTG_COLOR_GREEN:
sprintf(buffer, _("Animal herder (%i)").c_str(), cardCount);
break;
case Constants::MTG_COLOR_BLUE:
sprintf(buffer, _("Accumulated knowledge (%i)").c_str(), cardCount);
break;
case Constants::MTG_COLOR_RED:
sprintf(buffer, _("Retained anger (%i)").c_str(), cardCount);
break;
case Constants::MTG_COLOR_BLACK:
sprintf(buffer, _("Necropotence (%i)").c_str(), cardCount);
break;
case Constants::MTG_COLOR_WHITE:
sprintf(buffer, _("Dawn of crusade (%i)").c_str(), cardCount);
break;
case Constants::MTG_COLOR_LAND:
sprintf(buffer, _("Mana reserves (%i)").c_str(), cardCount);
break;
}
return buffer;
}
bool TaskWisdom::isDone(Player * _p1, Player * _p2, GameApp * _app) {
GameObserver * g = GameObserver::GetInstance();
int countColor = 0;
vector<MTGCardInstance *> cards = _p1->game->hand->cards;
for (vector<MTGCardInstance *>::iterator it = cards.begin(); it!=cards.end(); it++){
if ((*it)->hasColor(color)) {
countColor++;
}
}
return (!_p1->isAI()) && (_p2->isAI()) && (g->gameOver != _p1) // Human player wins
&& (countColor >= cardCount);
}
void TaskWisdom::storeCustomAttribs() {
char buff[256];
sprintf(buff, "%i", color);
persistentAttribs.push_back(buff);
sprintf(buff, "%i", cardCount);
persistentAttribs.push_back(buff);
}
void TaskWisdom::restoreCustomAttribs() {
color = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT].c_str());
cardCount = atoi(persistentAttribs[COMMON_ATTRIBS_COUNT+1].c_str());
}
void TaskWisdom::randomize() {
Task::randomize();
color = rand()%(Constants::MTG_NB_COLORS - 1) + 1;
cardCount = 2 + ((Constants::MTG_COLOR_LAND == color) ? rand()%5 : rand()%11);
}
/* ------------ Task template ------------
TaskXX::TaskXX() : Task(TASK_XX) {