added a missing "return" on offerinteruptonphase: parsing.
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@@ -195,8 +195,8 @@ void RulesState::parsePlayerState(int playerId, string s)
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playerData[playerId].offerInterruptOnPhase = PhaseRing::phaseStrToInt(phaseStr);
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playerData[playerId].offerInterruptOnPhase = PhaseRing::phaseStrToInt(phaseStr);
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break;
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break;
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}
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}
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}
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}
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return;
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}
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}
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else if (areaS.compare("auto") == 0)
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else if (areaS.compare("auto") == 0)
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{
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{
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