Fixed several primitives, added a new Commander Deck for AI, Fixed an issue on "blink" return ability (e.g. "Otherworldly Journey"), improved "exerted" trigger adding "turnlimited" option, added a new keyword "losesatype" to remove a specific type from a card (e.g. "Conversion"), improved "vanishing", "fading" and "bloodthirst" keywords in order to allow the usage of variables (e.g. "Tidewalker"), added new triggers "poisonedof" and "poisonedfoeof" to handle the event when a player gets a poison counter, added new keywords "countershroud" to avoid a card can get any kind of counter, added new keywords "expshroud" and "energyshroud" to avoid a player can get one of those counters, added new option "uent" for "transforms" keyword ability to allow transformation effects end at the end of your next turn, fixed an issue on "swap" keyword when a non-creature card is firstly transformed into a creature (e.g. "Wandering Fumarole").
This commit is contained in:
@@ -1037,8 +1037,16 @@ int AAAlterPoison::resolve()
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if (_target)
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{
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Player * pTarget = (Player*)_target;
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if(!pTarget->inPlay()->hasAbility(Constants::POISONSHROUD) || poison < 0)
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if(!pTarget->inPlay()->hasAbility(Constants::POISONSHROUD) || poison < 0){
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_target->poisonCount += poison;
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if(pTarget->poisonCount < 0)
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pTarget->poisonCount = 0;
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if(poison > 0)
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{
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WEvent * e = NEW WEventplayerPoisoned(pTarget, poison); // Added an event when player receives any poison counter.
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game->receiveEvent(e);
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}//todo loses poison event
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}
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}
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return 0;
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}
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@@ -1377,14 +1385,16 @@ int AAAlterEnergy::resolve()
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Player * pTarget = (Player*)_target;
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if(pTarget)
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{
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pTarget->energyCount += energy;
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if(pTarget->energyCount < 0)
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pTarget->energyCount = 0;
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if(energy > 0)
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{
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WEvent * e = NEW WEventplayerEnergized(pTarget, energy);
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game->receiveEvent(e);
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}//todo loses enegy event
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if(!pTarget->inPlay()->hasAbility(Constants::ENERGYSHROUD) || energy < 0){
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pTarget->energyCount += energy;
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if(pTarget->energyCount < 0)
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pTarget->energyCount = 0;
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if(energy > 0)
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{
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WEvent * e = NEW WEventplayerEnergized(pTarget, energy);
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game->receiveEvent(e);
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}//todo loses enegy event
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}
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}
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}
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return 0;
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@@ -1420,14 +1430,16 @@ int AAAlterExperience::resolve()
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Player * pTarget = (Player*)_target;
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if(pTarget)
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{
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pTarget->experienceCount += experience;
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if(pTarget->experienceCount < 0)
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pTarget->experienceCount = 0;
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if(experience > 0)
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{
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WEvent * e = NEW WEventplayerExperienced(pTarget, experience);
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game->receiveEvent(e);
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}//todo loses experience event
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if(!pTarget->inPlay()->hasAbility(Constants::EXPSHROUD) || experience < 0){
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pTarget->experienceCount += experience;
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if(pTarget->experienceCount < 0)
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pTarget->experienceCount = 0;
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if(experience > 0)
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{
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WEvent * e = NEW WEventplayerExperienced(pTarget, experience);
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game->receiveEvent(e);
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}//todo loses experience event
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}
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}
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}
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return 0;
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@@ -2551,6 +2563,9 @@ AACounter::AACounter(GameObserver* observer, int id, MTGCardInstance * source, M
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}
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if (nb > 0)
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{
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if(_target->has(Constants::COUNTERSHROUD)) // Added to avoid the counter increasement (e.g. "Solemnity").
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return 0;
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for (int i = 0; i < nb; i++)
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{
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while (_target->next)
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@@ -7533,8 +7548,8 @@ AAlterCost::~AAlterCost()
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}
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// ATransformer
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ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<string> newAbilitiesList,bool newAbilityFound,bool aForever, bool aUntilNext,string _menu) :
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MTGAbility(observer, id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound),aForever(aForever),UYNT(aUntilNext),menutext(_menu)
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ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string stypes, string sabilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<string> newAbilitiesList,bool newAbilityFound,bool aForever,bool aUntilNext,bool aUntilEndNext,string _menu) :
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MTGAbility(observer, id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound),aForever(aForever),UYNT(aUntilNext),UENT(aUntilEndNext),menutext(_menu)
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{
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if (target != source) {
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@@ -7576,7 +7591,7 @@ ATransformer::ATransformer(GameObserver* observer, int id, MTGCardInstance * sou
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int ATransformer::addToGame()
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{
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if(UYNT)
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if(UYNT || UENT)
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myCurrentTurn = game->turn;
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MTGCardInstance * _target = NULL;
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Interruptible * action = (Interruptible *) target;
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@@ -7784,6 +7799,12 @@ int ATransformer::addToGame()
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if(myCurrentTurn != 1000 && game->turn > myCurrentTurn && source->controller()->getId() == game->currentPlayer->getId())
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return 1;
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return 0; // Fixed an issue when the transformation with uynt is triggered by instant/sorcery or by card that left the battlefield before the ability ending turn.
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}
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else if(UENT)
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{
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if(myCurrentTurn != 1000 && game->turn > (myCurrentTurn + 1) && source->controller()->getId() != game->currentPlayer->getId())
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return 1;
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return 0; // Fixed an issue when the transformation with uent is triggered by instant/sorcery or by card that left the battlefield before the ability ending turn.
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}
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return MTGAbility::testDestroy();
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}
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@@ -7896,10 +7917,10 @@ ATransformer::~ATransformer()
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}
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//ATransformerInstant
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ATransformerInstant::ATransformerInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<string>newAbilitiesList,bool newAbilityFound,bool aForever,bool aUntilNext,string _menu) :
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InstantAbility(observer, id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound),aForever(aForever),UYNT(aUntilNext),menu(_menu)
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ATransformerInstant::ATransformerInstant(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * target, string types, string abilities,string newpower,bool newpowerfound,string newtoughness,bool newtoughnessfound,vector<string>newAbilitiesList,bool newAbilityFound,bool aForever,bool aUntilNext,bool aUntilEndNext,string _menu) :
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InstantAbility(observer, id, source, target),newpower(newpower),newpowerfound(newpowerfound),newtoughness(newtoughness),newtoughnessfound(newtoughnessfound),newAbilitiesList(newAbilitiesList),newAbilityFound(newAbilityFound),aForever(aForever),UYNT(aUntilNext),UENT(aUntilEndNext),menu(_menu)
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{
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ability = NEW ATransformer(game, id, source, target, types, abilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound,aForever,aUntilNext,_menu);
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ability = NEW ATransformer(game, id, source, target, types, abilities,newpower,newpowerfound,newtoughness,newtoughnessfound,newAbilitiesList,newAbilityFound,aForever,aUntilNext,aUntilEndNext,_menu);
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aType = MTGAbility::STANDARD_BECOMES;
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}
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@@ -8163,8 +8184,8 @@ ALoseAbilities * ALoseAbilities::clone() const
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}
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//ALoseSubtypes
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ALoseSubtypes::ALoseSubtypes(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target, int parentType) :
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MTGAbility(observer, id, source), parentType(parentType)
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ALoseSubtypes::ALoseSubtypes(GameObserver* observer, int id, MTGCardInstance * source, MTGCardInstance * _target, int parentType, bool specificType) :
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MTGAbility(observer, id, source), parentType(parentType), specificType(specificType)
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{
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target = _target;
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}
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@@ -8181,7 +8202,7 @@ int ALoseSubtypes::addToGame()
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for (int i = ((int)_target->types.size())-1; i >= 0; --i)
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{
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int subtype = _target->types[i];
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if (MTGAllCards::isSubtypeOfType(subtype, parentType))
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if ((!specificType && MTGAllCards::isSubtypeOfType(subtype, parentType)) || (specificType && subtype == parentType)) // added to remove a specific type (e.g. "Conversion").
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{
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storedSubtypes.push_back(subtype);
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_target->removeType(subtype);
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@@ -9328,7 +9349,10 @@ void ABlink::returnCardIntoPlay(MTGCardInstance* _target) {
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spell->source->toughness = spell->source->origtoughness;
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spell->source->X = 0;
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if (!spell->source->hasSubtype(Subtypes::TYPE_AURA)) {
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MTGGameZone* prev = spell->source->previousZone; // Save the previous zone of card before spell resolution.
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spell->resolve();
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if(prev && spell->source->currentZone == spell->source->previousZone)
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spell->source->previousZone = prev; // Fixed issue on previous zone (e.g. "Otherworldly Journey").
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if (stored)
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{
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MTGAbility * clonedStored = stored->clone();
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