revised "steal" ability
steal - gain control of target/s until it leaves battlefield or its current controller loses control of the "stealer"...
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@@ -174,6 +174,7 @@ public:
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MTGCardInstance * createSnapShot();
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MTGCardInstance * storedSourceCard;
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MTGCardInstance * shackled;
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MTGCardInstance * seized;
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MTGCardInstance * isDefenser();
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int initAttackersDefensers();
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MTGCardInstance * getNextOpponent(MTGCardInstance * previous=NULL);
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