Jeck - Some basic options handling rewrites, main menu update, example alternate theme (for testing). I'm closing issues 44 and 45, as hopefully this resolves them satisfactorily.

* The alternate theme is just useful for testing themes, but please comment on the changes to the main theme.
 * Options reading and initializing separated from UI.
 * Options UI abstracted a bit, made more easily extensible.
 * With some extension, the options UI could be used as the basis for more complicated themes, if we load a file and use it to do stuff like GameStateOptions::Start()
This commit is contained in:
wagic.jeck
2009-10-20 03:46:18 +00:00
parent af41e28180
commit 7f7320f904
25 changed files with 1482 additions and 1137 deletions

View File

@@ -14,37 +14,337 @@ using std::string;
#define MAX_ONSCREEN_OPTIONS 8
#define OPTION_CENTER 4
#define OPTIONS_SUBMODE_NORMAL 0
#define OPTIONS_SUBMODE_RELOAD 1
#define OPTIONS_SUBMODE_PROFILE 2
#define OPTIONS_SUBMODE_MODE 3
#define OPTIONS_SUBMODE_THEME 4
class OptionItem {
class WGuiColor{
public:
string displayValue;
int id;
int hasFocus;
bool canSelect;
bool bHidden;
enum {
SCROLLBAR,
SCROLLBUTTON,
//Foregrounds only after this
TEXT,
TEXT_HEADER,
TEXT_FAIL,
TEXT_TAB,
TEXT_BODY,
//Backgrounds only after this
BACK,
BACK_HEADER,
BACK_FAIL,
BACK_TAB,
};
};
//Complete item interface
class WGuiBase{
public:
WGuiBase() {};
virtual ~WGuiBase() {};
virtual bool Selectable() {return true;};
virtual bool isModal() {return false;};
virtual bool Visible() {return true;};
virtual bool Changed() {return false;};
virtual void confirmChange(bool confirmed) {};
virtual PIXEL_TYPE getColor(int type)=0;
virtual void Entering(u32 key)=0;
virtual bool Leaving(u32 key)=0;
virtual void Update(float dt)=0;
virtual void updateValue(){};
virtual void Render()=0;
virtual void setData()=0;
virtual void ButtonPressed(int controllerId, int controlId){};
virtual void Reload(){};
virtual void Overlay(){};
virtual bool hasFocus()=0;
virtual void setFocus(bool bFocus)=0;
virtual float getX()=0;
virtual float getY()=0;
virtual float getWidth()=0;
virtual float getHeight()=0;
virtual int getId() {return INVALID_ID;};
virtual string getDisplay(){return "";};
virtual void setModal(bool val){};
virtual void setDisplay(string s){};
virtual void setX(float _x){};
virtual void setY(float _y){};
virtual void setWidth(float _w){};
virtual void setHeight(float _h){};
virtual void setId(int _id){};
virtual void setHidden(bool bHidden) {};
virtual void setVisible(bool bVisisble) {};
};
//This is our base class for concrete items.
class WGuiItem: public WGuiBase{
public:
virtual void Entering(u32 key);
virtual bool Leaving(u32 key);
virtual void Update(float dt);
virtual void Render();
WGuiItem(string _display);
virtual ~WGuiItem() {};
virtual PIXEL_TYPE getColor(int type);
virtual void setData(){};
virtual bool hasFocus() {return mFocus;};
virtual void setFocus(bool bFocus) {mFocus = bFocus;};
virtual string getDisplay(){return displayValue;};
virtual void setDisplay(string s){displayValue=s;};
virtual int getId() {return INVALID_ID;};
virtual float getX() {return x;};
virtual float getY() {return y;};
virtual float getWidth() {return width;};
virtual float getHeight() {return height;};
virtual void setId(int _id){};
virtual void setX(float _x){x = _x;};
virtual void setY(float _y){y = _y;};
virtual void setWidth(float _w){width = _w;};
virtual void setHeight(float _h){height = _h;};
protected:
bool mFocus;
float x, y;
float width, height;
virtual ostream& toString(ostream& out)const;
string displayValue;
};
class OptionItem: public WGuiItem{
public:
OptionItem( int _id, string _displayValue);
virtual ~OptionItem() {};
virtual bool Selectable() {return (canSelect && !bHidden);};
virtual void Entering();
virtual bool Leaving();
//Accessors
virtual int getId() {return id;};
virtual void setId(int _id){id = _id;};
protected:
int id;
};
//This is our base class for decorators. It wraps everything about WGuiBase.
class WGuiDeco: public WGuiBase{
public:
WGuiDeco(WGuiBase* _it) {it = _it;};
virtual ~WGuiDeco() {SAFE_DELETE(it);};
virtual bool Selectable() {return it->Selectable();};
virtual bool Visible() {return it->Visible();};
virtual bool Changed() {return it->Changed();};
virtual void confirmChange(bool confirmed) {it->confirmChange(confirmed);};
virtual void Entering(u32 key) {it->Entering(key);};
virtual bool Leaving(u32 key) {return it->Leaving(key);};
virtual void Update(float dt) {it->Update(dt);};
virtual void updateValue() {it->updateValue();};
virtual void Reload() {it->Reload();};
virtual void Overlay() {it->Overlay();};
virtual void Render() {it->Render();};
virtual void setData() {it->setData();};
virtual void ButtonPressed(int controllerId, int controlId) {it->ButtonPressed(controllerId, controlId);};
virtual bool hasFocus() {return it->hasFocus();};
virtual string getDisplay() {return it->getDisplay();};
virtual int getId() {return it->getId();};
virtual float getX() {return it->getX();};
virtual float getY() {return it->getY();};
virtual float getWidth() {return it->getWidth();};
virtual float getHeight() {return it->getHeight();};
virtual PIXEL_TYPE getColor(int type) {return it->getColor(type);};
virtual void setFocus(bool bFocus) {it->setFocus(bFocus);};
virtual void setDisplay(string s) {it->setDisplay(s);};
virtual void setId(int _id) {it->setId(_id);};
virtual void setX(float _x) {it->setX(_x);};
virtual void setY(float _y) {it->setY(_y);};
virtual void setWidth(float _w) {it->setWidth(_w);};
virtual void setHeight(float _h) {it->setHeight(_h);};
virtual void setHidden(bool bHidden) {it->setHidden(bHidden);};
virtual void setVisible(bool bVisisble) {it->setVisible(bVisisble);};
protected:
WGuiBase * it;
};
class WGuiSplit: public WGuiItem{
public:
WGuiSplit(WGuiBase* _left,WGuiBase* _right);
~WGuiSplit();
virtual void Reload();
virtual void Overlay();
virtual void setData();
virtual bool isModal();
virtual void setModal(bool val);
virtual void Render();
virtual void Update(float dt);
virtual void updateValue()=0;
virtual void Reload(){};
virtual void Render()=0;
virtual void setData()=0;
virtual int Submode() {return OPTIONS_SUBMODE_NORMAL;};
virtual void cancelSubmode() {};
virtual void acceptSubmode() {};
virtual void setX(float _x);
virtual void setY(float _y);
virtual void setWidth(float _w);
virtual void setHeight(float _h);
virtual float getHeight();
virtual void ButtonPressed(int controllerId, int controlId);
virtual void confirmChange(bool confirmed);
virtual void Entering(u32 key);
virtual bool Leaving(u32 key);
bool bRight;
float percentRight;
WGuiBase* right;
WGuiBase* left;
};
class WDecoConfirm: public WGuiDeco{
public:
WDecoConfirm(JGuiListener * _listener, WGuiBase * it);
~WDecoConfirm();
virtual bool isModal();
virtual void setData();
virtual void setModal(bool val);
virtual void Entering(u32 key);
virtual bool Leaving(u32 key);
virtual void Update(float dt);
virtual void Overlay();
virtual void ButtonPressed(int controllerId, int controlId);
string confirm;
string cancel;
protected:
enum {
OP_UNCONFIRMED,
OP_CONFIRMING,
OP_CONFIRMED,
} mState;
SimpleMenu * confirmMenu;
JGuiListener * listener;
bool bModal;
};
class WDecoEnum : public WGuiDeco {
public:
WDecoEnum(WGuiBase * _it,EnumDefinition *_edef = NULL);
virtual void Render();
string lookupVal(int value);
protected:
EnumDefinition * edef;
};
class WGuiButton: public WGuiDeco{
public:
WGuiButton( WGuiBase* _it, int _controller, int _control, JGuiListener * jgl);
virtual void updateValue();
virtual void Update(float dt);
virtual bool Selectable() {return Visible();};
virtual PIXEL_TYPE getColor(int type);
protected:
int control, controller;
JGuiListener * mListener;
};
class WGuiImage: public WGuiItem{
public:
WGuiImage(string _file, int _w, int _h, int _margin);
virtual bool Selectable() {return false;};
virtual JQuad * getImage();
virtual void Render();
virtual float getHeight();
protected:
bool exact;
int margin;
int imgW, imgH;
string filename;
};
class WGuiText:public WGuiItem {
public:
WGuiText(string _displayValue): WGuiItem(_displayValue) {};
virtual bool Selectable() {return false;};
virtual void Render();
};
class WGuiHeader:public WGuiItem{
public:
WGuiHeader(string _displayValue): WGuiItem(_displayValue) {};
virtual bool Selectable() {return false;};
virtual void Render();
};
class WGuiList: public WGuiItem{
public:
WGuiList(string name);
~WGuiList();
string failMsg;
int nbitems;
int current;
virtual bool hasFocus() {return mFocus;};
virtual void setFocus(bool bFocus) {mFocus = bFocus;};
virtual bool Leaving(u32 key);
virtual void Entering(u32 key);
virtual void Render();
virtual void renderBack(WGuiBase * it);
virtual void Reload();
virtual void ButtonPressed(int controllerId, int controlId);
virtual void Update(float dt);
virtual void setData();
virtual bool isModal();
virtual void setModal(bool val);
void Add(WGuiBase * item);
WGuiBase * Current();
void nextOption();
void prevOption();
WGuiBase * operator[](int);
protected:
bool mFocus;
WGuiBase * listItems[MAX_OPTION_ITEMS];
};
class WGuiMenu{
public:
virtual ~WGuiMenu();
WGuiMenu(u32 next, u32 prev);
virtual void Render();
virtual void Reload();
virtual void Update(float dt);
virtual void ButtonPressed(int controllerId, int controlId);
virtual void Add(WGuiBase* item);
WGuiBase * Current();
void nextItem();
void prevItem();
void setData();
protected:
u32 buttonNext, buttonPrev;
vector<WGuiBase*> items;
int currentItem;
};
class WGuiTabMenu: public WGuiMenu {
public:
WGuiTabMenu() : WGuiMenu(PSP_CTRL_RTRIGGER,PSP_CTRL_LTRIGGER) {};
virtual void Render();
virtual void Add(WGuiBase * it);
void save();
};
class OptionInteger:public OptionItem{
@@ -57,10 +357,10 @@ class OptionInteger:public OptionItem{
OptionInteger(int _id, string _displayValue, int _maxValue = 1, int _increment = 1, int _defV = 0, string _sDef = "");
virtual void Reload() {if(id != INVALID_OPTION) value = options[id].number;};
virtual bool Changed() {return value != options[id].number;};
virtual void Render();
virtual void setData();
virtual void updateValue(){value+=increment; if (value>maxValue) value=0;};
virtual ostream& toString(ostream& out) const;
};
class OptionString:public OptionItem{
@@ -71,36 +371,11 @@ class OptionString:public OptionItem{
virtual void Render();
virtual void setData();
virtual void updateValue();
virtual bool Changed() {return value != options[id].str;};
virtual void Reload() {if(id != INVALID_OPTION) value = options[id].str;};
virtual ostream& toString(ostream& out) const;
bool bShowValue;
};
class OptionNewProfile:public OptionString{
public:
OptionNewProfile(string _displayValue) : OptionString(INVALID_OPTION, _displayValue) {bShowValue=false;};
virtual void updateValue();
virtual void Update(float dt);
virtual int Submode();
bool bChanged;
};
class OptionHeader:public OptionItem{
public:
OptionHeader(string _displayValue): OptionItem(INVALID_OPTION, _displayValue) { canSelect=false;};
virtual void Render();
virtual void setData() {};
virtual void updateValue() {};
};
class OptionText:public OptionItem{
public:
OptionText(string _displayValue): OptionItem(INVALID_OPTION, _displayValue) { canSelect=false;};
virtual void Render();
virtual void setData() {};
virtual void updateValue() {};
};
class OptionSelect:public OptionItem{
public:
size_t value;
@@ -110,13 +385,16 @@ class OptionSelect:public OptionItem{
OptionSelect(int _id, string _displayValue): OptionItem(_id, _displayValue) {value = 0;};
virtual void Reload(){initSelections();};
virtual void Render();
virtual bool Selectable();
virtual void Entering(u32 key);
virtual bool Changed() {return (value != prior_value);};
virtual void setData();
virtual void initSelections();
virtual void updateValue(){value++; if (value > selections.size() - 1) value=0;};
virtual ostream& toString(ostream& out) const;
protected:
size_t prior_value;
};
class OptionDirectory:public OptionSelect{
public:
virtual void Reload();
@@ -128,138 +406,31 @@ private:
class OptionTheme:public OptionDirectory{
public:
OptionTheme();
};
class OptionVolume: public OptionInteger{
public:
OptionVolume(int _id, string _displayName, bool _bMusic = false);
virtual void updateValue();
private:
bool bMusic;
JQuad * getImage();
virtual float getHeight();
virtual void Render();
virtual void confirmChange(bool confirmed);
virtual bool Visible();
};
class OptionProfile:public OptionDirectory{
public:
OptionProfile(GameApp * _app);
~OptionProfile();
OptionProfile(GameApp * _app, JGuiListener * jgl);
virtual void addSelection(string s);
virtual bool Leaving();
virtual void Entering();
virtual bool Selectable() {return canSelect;};
virtual bool Changed() {return (initialValue != value);};
virtual void Entering(u32 key);
virtual void Reload();
virtual void Render();
virtual void confirmChange(bool confirmed);
virtual void Update(float dt);
virtual void updateValue();
virtual int Submode();
virtual void cancelSubmode();
virtual void acceptSubmode();
void populate();
private:
bool bCheck;
JQuad * mAvatar;
JTexture * mAvatarTex;
GameApp * app;
JGuiListener * listener;
bool canSelect;
string preview;
size_t initialValue;
};
class OptionsList{
public:
string sectionName;
string failMsg;
int nbitems;
int current;
OptionsList(string name);
~OptionsList();
bool Leaving();
void Entering();
void Render();
void reloadValues();
void Update(float dt);
void Add(OptionItem * item);
void save();
int Submode();
void acceptSubmode();
void cancelSubmode();
OptionItem * operator[](int);
private:
OptionItem * listItems[MAX_OPTION_ITEMS];
};
class OptionsMenu
{
public:
JLBFont * mFont;
OptionsList * tabs[MAX_OPTION_TABS];
int nbitems;
int current;
OptionsMenu();
~OptionsMenu();
bool isTab(string name);
int Submode();
void acceptSubmode();
void cancelSubmode();
void Render();
void reloadValues();
void Update(float dt);
void Add(OptionsList * tab);
void save();
};
class OptionEnum : public OptionItem {
protected:
unsigned index;
public:
OptionEnum(int id, string displayValue);
virtual void Reload();
virtual void Render();
virtual void setData();
virtual void updateValue();
//ourDefined is a virtual wrapper for getDefinition()
virtual EnumDefinition * ourDefined() const {return getDefinition();};
static EnumDefinition * getDefinition();
virtual ostream& toString(ostream& out) const;
};
class OptionClosedHand : public OptionEnum {
public:
friend class GameSettings;
enum { INVISIBLE = 0, VISIBLE = 1 };
OptionClosedHand(int id, string displayValue);
static EnumDefinition * getDefinition();
EnumDefinition * ourDefined() const { return getDefinition();};
private:
static EnumDefinition * definition;
};
class OptionHandDirection : public OptionEnum {
public:
friend class GameSettings;
enum { VERTICAL = 0, HORIZONTAL = 1};
OptionHandDirection(int id, string displayValue);
static EnumDefinition * getDefinition();
EnumDefinition * ourDefined() const { return getDefinition();};
private:
static EnumDefinition * definition;
};
class OptionManaDisplay : public OptionEnum {
public:
friend class GameSettings;
enum { DYNAMIC = 0, STATIC = 1, BOTH = 2};
OptionManaDisplay(int id, string displayValue);
static EnumDefinition * getDefinition();
EnumDefinition * ourDefined() const { return getDefinition();};
private:
static EnumDefinition * definition;
};
#endif
#endif