Jeck - Some basic options handling rewrites, main menu update, example alternate theme (for testing). I'm closing issues 44 and 45, as hopefully this resolves them satisfactorily.
* The alternate theme is just useful for testing themes, but please comment on the changes to the main theme. * Options reading and initializing separated from UI. * Options UI abstracted a bit, made more easily extensible. * With some extension, the options UI could be used as the basis for more complicated themes, if we load a file and use it to do stuff like GameStateOptions::Start()
This commit is contained in:
@@ -14,37 +14,337 @@ using std::string;
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#define MAX_ONSCREEN_OPTIONS 8
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#define OPTION_CENTER 4
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#define OPTIONS_SUBMODE_NORMAL 0
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#define OPTIONS_SUBMODE_RELOAD 1
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#define OPTIONS_SUBMODE_PROFILE 2
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#define OPTIONS_SUBMODE_MODE 3
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#define OPTIONS_SUBMODE_THEME 4
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class OptionItem {
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class WGuiColor{
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public:
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string displayValue;
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int id;
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int hasFocus;
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bool canSelect;
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bool bHidden;
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enum {
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SCROLLBAR,
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SCROLLBUTTON,
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//Foregrounds only after this
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TEXT,
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TEXT_HEADER,
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TEXT_FAIL,
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TEXT_TAB,
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TEXT_BODY,
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//Backgrounds only after this
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BACK,
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BACK_HEADER,
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BACK_FAIL,
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BACK_TAB,
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};
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};
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//Complete item interface
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class WGuiBase{
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public:
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WGuiBase() {};
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virtual ~WGuiBase() {};
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virtual bool Selectable() {return true;};
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virtual bool isModal() {return false;};
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virtual bool Visible() {return true;};
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virtual bool Changed() {return false;};
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virtual void confirmChange(bool confirmed) {};
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virtual PIXEL_TYPE getColor(int type)=0;
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virtual void Entering(u32 key)=0;
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virtual bool Leaving(u32 key)=0;
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virtual void Update(float dt)=0;
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virtual void updateValue(){};
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virtual void Render()=0;
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virtual void setData()=0;
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virtual void ButtonPressed(int controllerId, int controlId){};
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virtual void Reload(){};
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virtual void Overlay(){};
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virtual bool hasFocus()=0;
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virtual void setFocus(bool bFocus)=0;
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virtual float getX()=0;
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virtual float getY()=0;
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virtual float getWidth()=0;
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virtual float getHeight()=0;
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virtual int getId() {return INVALID_ID;};
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virtual string getDisplay(){return "";};
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virtual void setModal(bool val){};
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virtual void setDisplay(string s){};
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virtual void setX(float _x){};
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virtual void setY(float _y){};
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virtual void setWidth(float _w){};
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virtual void setHeight(float _h){};
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virtual void setId(int _id){};
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virtual void setHidden(bool bHidden) {};
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virtual void setVisible(bool bVisisble) {};
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};
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//This is our base class for concrete items.
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class WGuiItem: public WGuiBase{
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public:
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virtual void Entering(u32 key);
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virtual bool Leaving(u32 key);
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virtual void Update(float dt);
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virtual void Render();
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WGuiItem(string _display);
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virtual ~WGuiItem() {};
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virtual PIXEL_TYPE getColor(int type);
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virtual void setData(){};
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virtual bool hasFocus() {return mFocus;};
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virtual void setFocus(bool bFocus) {mFocus = bFocus;};
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virtual string getDisplay(){return displayValue;};
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virtual void setDisplay(string s){displayValue=s;};
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virtual int getId() {return INVALID_ID;};
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virtual float getX() {return x;};
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virtual float getY() {return y;};
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virtual float getWidth() {return width;};
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virtual float getHeight() {return height;};
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virtual void setId(int _id){};
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virtual void setX(float _x){x = _x;};
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virtual void setY(float _y){y = _y;};
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virtual void setWidth(float _w){width = _w;};
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virtual void setHeight(float _h){height = _h;};
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protected:
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bool mFocus;
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float x, y;
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float width, height;
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virtual ostream& toString(ostream& out)const;
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string displayValue;
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};
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class OptionItem: public WGuiItem{
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public:
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OptionItem( int _id, string _displayValue);
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virtual ~OptionItem() {};
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virtual bool Selectable() {return (canSelect && !bHidden);};
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virtual void Entering();
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virtual bool Leaving();
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//Accessors
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virtual int getId() {return id;};
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virtual void setId(int _id){id = _id;};
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protected:
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int id;
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};
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//This is our base class for decorators. It wraps everything about WGuiBase.
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class WGuiDeco: public WGuiBase{
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public:
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WGuiDeco(WGuiBase* _it) {it = _it;};
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virtual ~WGuiDeco() {SAFE_DELETE(it);};
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virtual bool Selectable() {return it->Selectable();};
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virtual bool Visible() {return it->Visible();};
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virtual bool Changed() {return it->Changed();};
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virtual void confirmChange(bool confirmed) {it->confirmChange(confirmed);};
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virtual void Entering(u32 key) {it->Entering(key);};
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virtual bool Leaving(u32 key) {return it->Leaving(key);};
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virtual void Update(float dt) {it->Update(dt);};
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virtual void updateValue() {it->updateValue();};
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virtual void Reload() {it->Reload();};
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virtual void Overlay() {it->Overlay();};
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virtual void Render() {it->Render();};
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virtual void setData() {it->setData();};
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virtual void ButtonPressed(int controllerId, int controlId) {it->ButtonPressed(controllerId, controlId);};
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virtual bool hasFocus() {return it->hasFocus();};
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virtual string getDisplay() {return it->getDisplay();};
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virtual int getId() {return it->getId();};
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virtual float getX() {return it->getX();};
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virtual float getY() {return it->getY();};
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virtual float getWidth() {return it->getWidth();};
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virtual float getHeight() {return it->getHeight();};
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virtual PIXEL_TYPE getColor(int type) {return it->getColor(type);};
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virtual void setFocus(bool bFocus) {it->setFocus(bFocus);};
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virtual void setDisplay(string s) {it->setDisplay(s);};
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virtual void setId(int _id) {it->setId(_id);};
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virtual void setX(float _x) {it->setX(_x);};
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virtual void setY(float _y) {it->setY(_y);};
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virtual void setWidth(float _w) {it->setWidth(_w);};
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virtual void setHeight(float _h) {it->setHeight(_h);};
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virtual void setHidden(bool bHidden) {it->setHidden(bHidden);};
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virtual void setVisible(bool bVisisble) {it->setVisible(bVisisble);};
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protected:
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WGuiBase * it;
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};
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class WGuiSplit: public WGuiItem{
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public:
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WGuiSplit(WGuiBase* _left,WGuiBase* _right);
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~WGuiSplit();
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virtual void Reload();
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virtual void Overlay();
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virtual void setData();
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virtual bool isModal();
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virtual void setModal(bool val);
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virtual void Render();
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virtual void Update(float dt);
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virtual void updateValue()=0;
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virtual void Reload(){};
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virtual void Render()=0;
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virtual void setData()=0;
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virtual int Submode() {return OPTIONS_SUBMODE_NORMAL;};
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virtual void cancelSubmode() {};
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virtual void acceptSubmode() {};
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virtual void setX(float _x);
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virtual void setY(float _y);
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virtual void setWidth(float _w);
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virtual void setHeight(float _h);
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virtual float getHeight();
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virtual void ButtonPressed(int controllerId, int controlId);
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virtual void confirmChange(bool confirmed);
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virtual void Entering(u32 key);
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virtual bool Leaving(u32 key);
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bool bRight;
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float percentRight;
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WGuiBase* right;
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WGuiBase* left;
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};
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class WDecoConfirm: public WGuiDeco{
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public:
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WDecoConfirm(JGuiListener * _listener, WGuiBase * it);
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~WDecoConfirm();
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virtual bool isModal();
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virtual void setData();
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virtual void setModal(bool val);
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virtual void Entering(u32 key);
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virtual bool Leaving(u32 key);
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virtual void Update(float dt);
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virtual void Overlay();
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virtual void ButtonPressed(int controllerId, int controlId);
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string confirm;
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string cancel;
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protected:
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enum {
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OP_UNCONFIRMED,
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OP_CONFIRMING,
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OP_CONFIRMED,
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} mState;
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SimpleMenu * confirmMenu;
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JGuiListener * listener;
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bool bModal;
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};
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class WDecoEnum : public WGuiDeco {
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public:
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WDecoEnum(WGuiBase * _it,EnumDefinition *_edef = NULL);
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virtual void Render();
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string lookupVal(int value);
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protected:
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EnumDefinition * edef;
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};
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class WGuiButton: public WGuiDeco{
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public:
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WGuiButton( WGuiBase* _it, int _controller, int _control, JGuiListener * jgl);
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virtual void updateValue();
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virtual void Update(float dt);
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virtual bool Selectable() {return Visible();};
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virtual PIXEL_TYPE getColor(int type);
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protected:
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int control, controller;
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JGuiListener * mListener;
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};
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class WGuiImage: public WGuiItem{
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public:
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WGuiImage(string _file, int _w, int _h, int _margin);
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virtual bool Selectable() {return false;};
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virtual JQuad * getImage();
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virtual void Render();
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virtual float getHeight();
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protected:
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bool exact;
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int margin;
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int imgW, imgH;
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string filename;
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};
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class WGuiText:public WGuiItem {
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public:
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WGuiText(string _displayValue): WGuiItem(_displayValue) {};
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virtual bool Selectable() {return false;};
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virtual void Render();
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};
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class WGuiHeader:public WGuiItem{
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public:
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WGuiHeader(string _displayValue): WGuiItem(_displayValue) {};
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virtual bool Selectable() {return false;};
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virtual void Render();
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};
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class WGuiList: public WGuiItem{
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public:
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WGuiList(string name);
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~WGuiList();
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string failMsg;
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int nbitems;
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int current;
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virtual bool hasFocus() {return mFocus;};
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virtual void setFocus(bool bFocus) {mFocus = bFocus;};
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virtual bool Leaving(u32 key);
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virtual void Entering(u32 key);
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virtual void Render();
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virtual void renderBack(WGuiBase * it);
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virtual void Reload();
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virtual void ButtonPressed(int controllerId, int controlId);
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virtual void Update(float dt);
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virtual void setData();
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virtual bool isModal();
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virtual void setModal(bool val);
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void Add(WGuiBase * item);
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WGuiBase * Current();
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void nextOption();
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void prevOption();
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WGuiBase * operator[](int);
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protected:
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bool mFocus;
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WGuiBase * listItems[MAX_OPTION_ITEMS];
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};
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class WGuiMenu{
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public:
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virtual ~WGuiMenu();
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WGuiMenu(u32 next, u32 prev);
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virtual void Render();
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virtual void Reload();
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virtual void Update(float dt);
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virtual void ButtonPressed(int controllerId, int controlId);
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virtual void Add(WGuiBase* item);
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WGuiBase * Current();
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void nextItem();
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void prevItem();
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void setData();
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protected:
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u32 buttonNext, buttonPrev;
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vector<WGuiBase*> items;
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int currentItem;
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};
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class WGuiTabMenu: public WGuiMenu {
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public:
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WGuiTabMenu() : WGuiMenu(PSP_CTRL_RTRIGGER,PSP_CTRL_LTRIGGER) {};
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virtual void Render();
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virtual void Add(WGuiBase * it);
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void save();
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};
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class OptionInteger:public OptionItem{
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@@ -57,10 +357,10 @@ class OptionInteger:public OptionItem{
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OptionInteger(int _id, string _displayValue, int _maxValue = 1, int _increment = 1, int _defV = 0, string _sDef = "");
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virtual void Reload() {if(id != INVALID_OPTION) value = options[id].number;};
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virtual bool Changed() {return value != options[id].number;};
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virtual void Render();
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virtual void setData();
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virtual void updateValue(){value+=increment; if (value>maxValue) value=0;};
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virtual ostream& toString(ostream& out) const;
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};
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class OptionString:public OptionItem{
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@@ -71,36 +371,11 @@ class OptionString:public OptionItem{
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virtual void Render();
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virtual void setData();
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virtual void updateValue();
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virtual bool Changed() {return value != options[id].str;};
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virtual void Reload() {if(id != INVALID_OPTION) value = options[id].str;};
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virtual ostream& toString(ostream& out) const;
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bool bShowValue;
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};
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class OptionNewProfile:public OptionString{
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public:
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OptionNewProfile(string _displayValue) : OptionString(INVALID_OPTION, _displayValue) {bShowValue=false;};
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virtual void updateValue();
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virtual void Update(float dt);
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virtual int Submode();
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bool bChanged;
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};
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class OptionHeader:public OptionItem{
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public:
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OptionHeader(string _displayValue): OptionItem(INVALID_OPTION, _displayValue) { canSelect=false;};
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virtual void Render();
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virtual void setData() {};
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virtual void updateValue() {};
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};
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class OptionText:public OptionItem{
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public:
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OptionText(string _displayValue): OptionItem(INVALID_OPTION, _displayValue) { canSelect=false;};
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virtual void Render();
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virtual void setData() {};
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virtual void updateValue() {};
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};
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class OptionSelect:public OptionItem{
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public:
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size_t value;
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@@ -110,13 +385,16 @@ class OptionSelect:public OptionItem{
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OptionSelect(int _id, string _displayValue): OptionItem(_id, _displayValue) {value = 0;};
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virtual void Reload(){initSelections();};
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virtual void Render();
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virtual bool Selectable();
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virtual void Entering(u32 key);
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virtual bool Changed() {return (value != prior_value);};
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virtual void setData();
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virtual void initSelections();
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virtual void updateValue(){value++; if (value > selections.size() - 1) value=0;};
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virtual ostream& toString(ostream& out) const;
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protected:
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size_t prior_value;
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||||
};
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||||
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class OptionDirectory:public OptionSelect{
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public:
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virtual void Reload();
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@@ -128,138 +406,31 @@ private:
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class OptionTheme:public OptionDirectory{
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public:
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||||
OptionTheme();
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||||
};
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||||
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||||
class OptionVolume: public OptionInteger{
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||||
public:
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||||
OptionVolume(int _id, string _displayName, bool _bMusic = false);
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||||
virtual void updateValue();
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||||
private:
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||||
bool bMusic;
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||||
JQuad * getImage();
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||||
virtual float getHeight();
|
||||
virtual void Render();
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||||
virtual void confirmChange(bool confirmed);
|
||||
virtual bool Visible();
|
||||
};
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||||
|
||||
class OptionProfile:public OptionDirectory{
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public:
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OptionProfile(GameApp * _app);
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~OptionProfile();
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||||
OptionProfile(GameApp * _app, JGuiListener * jgl);
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||||
virtual void addSelection(string s);
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||||
virtual bool Leaving();
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||||
virtual void Entering();
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||||
virtual bool Selectable() {return canSelect;};
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||||
virtual bool Changed() {return (initialValue != value);};
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||||
virtual void Entering(u32 key);
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||||
virtual void Reload();
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||||
virtual void Render();
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||||
virtual void confirmChange(bool confirmed);
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||||
virtual void Update(float dt);
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||||
virtual void updateValue();
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||||
virtual int Submode();
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||||
virtual void cancelSubmode();
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||||
virtual void acceptSubmode();
|
||||
void populate();
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||||
private:
|
||||
bool bCheck;
|
||||
JQuad * mAvatar;
|
||||
JTexture * mAvatarTex;
|
||||
GameApp * app;
|
||||
JGuiListener * listener;
|
||||
bool canSelect;
|
||||
string preview;
|
||||
size_t initialValue;
|
||||
};
|
||||
|
||||
class OptionsList{
|
||||
public:
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||||
string sectionName;
|
||||
string failMsg;
|
||||
int nbitems;
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||||
int current;
|
||||
OptionsList(string name);
|
||||
~OptionsList();
|
||||
bool Leaving();
|
||||
void Entering();
|
||||
void Render();
|
||||
void reloadValues();
|
||||
void Update(float dt);
|
||||
void Add(OptionItem * item);
|
||||
void save();
|
||||
int Submode();
|
||||
void acceptSubmode();
|
||||
void cancelSubmode();
|
||||
|
||||
OptionItem * operator[](int);
|
||||
private:
|
||||
OptionItem * listItems[MAX_OPTION_ITEMS];
|
||||
};
|
||||
|
||||
class OptionsMenu
|
||||
{
|
||||
public:
|
||||
JLBFont * mFont;
|
||||
OptionsList * tabs[MAX_OPTION_TABS];
|
||||
int nbitems;
|
||||
int current;
|
||||
|
||||
OptionsMenu();
|
||||
~OptionsMenu();
|
||||
|
||||
bool isTab(string name);
|
||||
int Submode();
|
||||
void acceptSubmode();
|
||||
void cancelSubmode();
|
||||
void Render();
|
||||
void reloadValues();
|
||||
void Update(float dt);
|
||||
void Add(OptionsList * tab);
|
||||
void save();
|
||||
|
||||
};
|
||||
|
||||
class OptionEnum : public OptionItem {
|
||||
protected:
|
||||
unsigned index;
|
||||
public:
|
||||
OptionEnum(int id, string displayValue);
|
||||
virtual void Reload();
|
||||
virtual void Render();
|
||||
virtual void setData();
|
||||
virtual void updateValue();
|
||||
//ourDefined is a virtual wrapper for getDefinition()
|
||||
virtual EnumDefinition * ourDefined() const {return getDefinition();};
|
||||
|
||||
static EnumDefinition * getDefinition();
|
||||
virtual ostream& toString(ostream& out) const;
|
||||
};
|
||||
|
||||
class OptionClosedHand : public OptionEnum {
|
||||
public:
|
||||
friend class GameSettings;
|
||||
enum { INVISIBLE = 0, VISIBLE = 1 };
|
||||
OptionClosedHand(int id, string displayValue);
|
||||
|
||||
static EnumDefinition * getDefinition();
|
||||
EnumDefinition * ourDefined() const { return getDefinition();};
|
||||
|
||||
private:
|
||||
static EnumDefinition * definition;
|
||||
};
|
||||
class OptionHandDirection : public OptionEnum {
|
||||
public:
|
||||
friend class GameSettings;
|
||||
enum { VERTICAL = 0, HORIZONTAL = 1};
|
||||
OptionHandDirection(int id, string displayValue);
|
||||
|
||||
static EnumDefinition * getDefinition();
|
||||
EnumDefinition * ourDefined() const { return getDefinition();};
|
||||
|
||||
private:
|
||||
static EnumDefinition * definition;
|
||||
};
|
||||
|
||||
class OptionManaDisplay : public OptionEnum {
|
||||
public:
|
||||
friend class GameSettings;
|
||||
enum { DYNAMIC = 0, STATIC = 1, BOTH = 2};
|
||||
OptionManaDisplay(int id, string displayValue);
|
||||
|
||||
static EnumDefinition * getDefinition();
|
||||
EnumDefinition * ourDefined() const { return getDefinition();};
|
||||
|
||||
private:
|
||||
static EnumDefinition * definition;
|
||||
};
|
||||
|
||||
#endif
|
||||
#endif
|
||||
Reference in New Issue
Block a user