added "energized" event
energizedof(player):do something energizedfoeof(player):do something also some fixes in the primitives
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@@ -240,6 +240,11 @@ WEventCombatStepChange::WEventCombatStepChange(CombatStep step) :
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WEvent(), step(step)
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{
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}
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WEventplayerEnergized::WEventplayerEnergized(Player * player, int nb_count) :
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player(player), nb_count(nb_count)
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{
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}
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;
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Targetable * WEventDamage::getTarget(int target)
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@@ -408,6 +413,12 @@ Targetable * WEventCardTransforms::getTarget(int target)
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return NULL;
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}
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Targetable * WEventplayerEnergized::getTarget(Player * player)
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{
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if (player) return player;
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return NULL;
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}
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std::ostream& WEvent::toString(std::ostream& out) const
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{
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return out << "EVENT";
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