added "energized" event
energizedof(player):do something energizedfoeof(player):do something also some fixes in the primitives
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@@ -982,6 +982,14 @@ TriggeredAbility * AbilityFactory::parseTrigger(string s, string, int id, Spell
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attackingTrigger,attackedAloneTrigger,notBlockedTrigger,attackBlockedTrigger,blockingTrigger);
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}
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//energized player - controller of card
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if (TargetChooser * tc = parseSimpleTC(s, "energizedof", card))
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return NEW TrplayerEnergized(observer, id, card, tc,once,true,false);
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//energized player - opponent of card controller
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if (TargetChooser * tc = parseSimpleTC(s, "energizedfoeof", card))
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return NEW TrplayerEnergized(observer, id, card, tc,once,false,true);
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//drawn player - controller of card - dynamic version drawof(player) -> returns current controller even with exchange of card controller
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if (TargetChooser * tc = parseSimpleTC(s, "drawof", card))
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