added "energized" event
energizedof(player):do something energizedfoeof(player):do something also some fixes in the primitives
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@@ -1024,7 +1024,14 @@ int AAAlterEnergy::resolve()
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{
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Player * pTarget = (Player*)_target;
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if(pTarget)
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{
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pTarget->energyCount += energy;
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if(energy > 0)
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{
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WEvent * e = NEW WEventplayerEnergized(pTarget, energy);
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game->receiveEvent(e);
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}//todo loses enegy event
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}
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}
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return 0;
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}
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