added "energized" event

energizedof(player):do something
energizedfoeof(player):do something
also some fixes in the primitives
This commit is contained in:
Anthony Calosa
2017-01-23 11:41:19 +08:00
parent 6fe57be115
commit 7f6e96459c
6 changed files with 81 additions and 18 deletions
+7
View File
@@ -1024,7 +1024,14 @@ int AAAlterEnergy::resolve()
{
Player * pTarget = (Player*)_target;
if(pTarget)
{
pTarget->energyCount += energy;
if(energy > 0)
{
WEvent * e = NEW WEventplayerEnergized(pTarget, energy);
game->receiveEvent(e);
}//todo loses enegy event
}
}
return 0;
}