added "energized" event
energizedof(player):do something energizedfoeof(player):do something also some fixes in the primitives
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@@ -1464,6 +1464,34 @@ public:
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return NEW TrCombatTrigger(*this);
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}
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};
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class TrplayerEnergized: public Trigger
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{
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public:
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bool thiscontroller, thisopponent;
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TrplayerEnergized(GameObserver* observer, int id, MTGCardInstance * source, TargetChooser * tc,bool once = false, bool thiscontroller = false, bool thisopponent = false) :
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Trigger(observer, id, source,once, tc),thiscontroller(thiscontroller),thisopponent(thisopponent)
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{
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}
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int triggerOnEventImpl(WEvent * event)
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{
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WEventplayerEnergized * e = dynamic_cast<WEventplayerEnergized *> (event);
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if (!e) return 0;
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if (!tc->canTarget(e->player)) return 0;
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if(thiscontroller)
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if(e->player != source->controller())
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return 0;
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if(thisopponent)
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if(e->player == source->controller())
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return 0;
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return 1;
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}
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TrplayerEnergized * clone() const
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{
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return NEW TrplayerEnergized(*this);
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}
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};
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class TrcardDrawn: public Trigger
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{
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