* added hashmap for all basic abilities.

* created three new utility functions that return a vector of matching abilities, colors and types
* migrated all activated ability impl into AllAbilities.cpp.  Perhaps we could break AllAbilities up into separate impl files for manageability?
    One for Activated abilities, another for triggers,etc
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-20 19:41:26 +00:00
parent 048ecb3324
commit 7e55039b0a
8 changed files with 1540 additions and 1381 deletions

View File

@@ -25,7 +25,6 @@ const string Constants::kFlashBackKeyword = "flashback";
const string Constants::kRetraceKeyword = "retrace";
const string Constants::kKickerKeyword = "kicker";
const char* Constants::MTGBasicAbilities[] = {
"trample",
"forestwalk",
@@ -113,6 +112,33 @@ const char* Constants::MTGBasicAbilities[] = {
"exiledeath",
};
map<string,int> Constants::MTGBasicAbilitiesMap;
int Constants::GetBasicAbilityIndex(string basicAbllity)
{
if ( Constants::MTGBasicAbilitiesMap.size() == 0 )
{
for (int idx = 0; idx < Constants::NB_BASIC_ABILITIES; ++idx)
{
string ability = MTGBasicAbilities[idx];
MTGBasicAbilitiesMap[ability] = idx;
}
}
if ( Constants::MTGBasicAbilitiesMap.find(basicAbllity) != Constants::MTGBasicAbilitiesMap.end() )
return Constants::MTGBasicAbilitiesMap[basicAbllity];
return -1;
}
int Constants::GetColorStringIndex(string mtgColor)
{
for (int idx = 0; idx < Constants::MTG_NB_COLORS; ++idx)
{
if (Constants::MTGColorStrings[idx])
return idx;
}
return -1;
}
const char* Constants::MTGPhaseNames[] =
{