* added hashmap for all basic abilities.

* created three new utility functions that return a vector of matching abilities, colors and types
* migrated all activated ability impl into AllAbilities.cpp.  Perhaps we could break AllAbilities up into separate impl files for manageability?
    One for Activated abilities, another for triggers,etc
This commit is contained in:
techdragon.nguyen@gmail.com
2010-11-20 19:41:26 +00:00
parent 048ecb3324
commit 7e55039b0a
8 changed files with 1540 additions and 1381 deletions
+11 -17
View File
@@ -1154,25 +1154,25 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
//Bury, destroy, sacrifice, reject(discard)
if (s.find("bury") != string::npos)
{
MTGAbility *a = NEW AABuryCard(id, card, target, NULL, AABanishCard::BURY);
MTGAbility *a = NEW AABuryCard(id, card, target, AABanishCard::BURY);
a->oneShot = 1;
return a;
}
else if (s.find("destroy") != string::npos)
{
MTGAbility * a = NEW AADestroyCard(id, card, target, NULL, AABanishCard::DESTROY);
MTGAbility * a = NEW AADestroyCard(id, card, target, AABanishCard::DESTROY);
a->oneShot = 1;
return a;
}
else if (s.find("sacrifice") != string::npos)
{
MTGAbility *a = NEW AASacrificeCard(id, card, target, NULL, AABanishCard::SACRIFICE);
MTGAbility *a = NEW AASacrificeCard(id, card, target, AABanishCard::SACRIFICE);
a->oneShot = 1;
return a;
}
else if (s.find("reject") != string::npos)
{
MTGAbility *a = NEW AADiscardCard(id, card, target, NULL, AABanishCard::DISCARD);
MTGAbility *a = NEW AADiscardCard(id, card, target, AABanishCard::DISCARD);
a->oneShot = 1;
return a;
}
@@ -1712,19 +1712,13 @@ MTGAbility * AbilityFactory::parseMagicLine(string s, int id, Spell * spell, MTG
size_t end = s.find(",", found);
if (end == string::npos)
end = real_end;
string stypes = s.substr(found + 11, end - found - 11);
string sabilities;
if (end != real_end)
{
int previous = end + 1;
if (end == string::npos)
end = real_end;
string temp = s.substr(previous, end - previous);
}
if (end != real_end)
{
sabilities = s.substr(end + 1, real_end - end);
}
size_t stypesStartIndex = found + 11;
string transformsParamsString = s.substr(stypesStartIndex, real_end - stypesStartIndex);
vector<string> effectParameters = split( transformsParamsString, ',');
string stypes = effectParameters[0];
string sabilities = transformsParamsString.substr(stypes.length());
MTGAbility * a;
if (forceFOREVER)
{