Erwan
- Fixed empty ActionStack "interrupt" messages - If no attackers are declared, go straight to Combat end phase - Once First strike damage is declared, attacking player needs to "actively" request a next phase event to go to the next damage step - Second Damage step is called "Combat Damage (2)" - UserRequestNextPhase is to be used knowing that it might not succeed - Step change for GuiCombat is now computed at GameObserver::nextGamePhase Note: Combat damage to creatures is not assigned when AI attacks. As this seems to be a problem with the previous SVN version, I4m still committing this change
This commit is contained in:
@@ -17,9 +17,7 @@ belligerent hatchling
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next
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#blockers
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next
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#first strike
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next
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#damage
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#first strike damage
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next
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#end of combat
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[ASSERT]
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@@ -16,9 +16,7 @@ swamp
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benalish knight
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benalish knight
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next
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#first strike
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next
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#damage
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#first strike damage
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next
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#end
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[ASSERT]
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@@ -11,8 +11,6 @@ next
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1250
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next
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next
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next
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1370
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[ASSERT]
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COMBATEND
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[PLAYER1]
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@@ -10,8 +10,11 @@ white knight
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next
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fire elemental
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next
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#combat damage first strike
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next
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fire elemental
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#combat damage
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next
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#ocombat end
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[ASSERT]
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COMBATEND
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[PLAYER1]
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@@ -13,7 +13,7 @@ next
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1365
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next
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next
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1370
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next
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[ASSERT]
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COMBATEND
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[PLAYER1]
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@@ -9,10 +9,6 @@ next
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next
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#attackers
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next
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#blockers
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next
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#damage
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next
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#combat end
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[ASSERT]
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COMBATEND
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@@ -8,30 +8,7 @@ life:20
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inplay:1302
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[DO]
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next
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#untap 2
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next
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#upkeep 2
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next
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#draw 2
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next
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#main 2
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next
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#combatbegin 2
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next
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#attackers 2
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next
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#blockers 2
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next
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#combatdamage 2
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next
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#endofcombat 2
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next
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#main phase II 2
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next
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#eot 2
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next
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#cleanup2
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next
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eot
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#untap
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next
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#upkeep
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@@ -14,9 +14,7 @@ harpoon sniper
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choice 1
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grizzly bears
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next
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#damage
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next
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#combat end
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#combat end (no combat damage because no attacking creatures)
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[ASSERT]
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COMBATEND
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[PLAYER1]
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@@ -33,23 +33,7 @@ next
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1393
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1229
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1308
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next
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#combatbegin 2
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next
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#combatattackers 2
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next
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#combatblockers 2
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next
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#combatdamage 2
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next
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#endofcombat 2
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next
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#main phase II 2
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next
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#eot 2
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next
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#cleanup 2
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next
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eot
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#untap
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next
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#upkeep
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@@ -14,10 +14,6 @@ next
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next
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#attack
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next
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#blockers
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next
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#dmage
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next
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#end
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next
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#secondmain
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@@ -28,10 +28,6 @@ next
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#attackers 2
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1250
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next
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#blockers 2
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next
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#combatdamage 2
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next
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#endofcombat 2
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1250
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[ASSERT]
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@@ -19,10 +19,6 @@ next
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#attackers
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1250
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next
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#blockers
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next
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#damages
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next
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#combat end
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[ASSERT]
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COMBATEND
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@@ -7,8 +7,6 @@ inplay:Steelclad Serpent
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[DO]
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Steelclad Serpent
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next
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next
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next
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[ASSERT]
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COMBATEND
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[PLAYER1]
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@@ -14,10 +14,6 @@ next
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#attackers
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grizzly bears
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next
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#blockers
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next
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#damage
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next
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#combat ends
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[ASSERT]
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COMBATEND
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@@ -14,7 +14,7 @@ next
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1370
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next
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next
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1370
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next
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[ASSERT]
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COMBATEND
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[PLAYER1]
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