Improved Commander format card selection rule, added new keyword
"autocommandzone=" to trigger abilities from Command Zone (e.g. Commander Ninjutsu), added/fixed some primitives, added a new GUI Button to show Player's Sideboard.
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@@ -207,7 +207,7 @@ void GuiGameZone::Render()
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bool showopponenttop = (zone && zone->owner->opponent()->game->battlefield->nb_cards && zone->owner->opponent()->game->battlefield->hasAbility(Constants::SHOWOPPONENTTOPLIBRARY))?true:false;
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quad->SetColor(ARGB((int)(actA),255,255,255));
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if(type == GUI_EXILE || type == GUI_COMMANDZONE)
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if(type == GUI_EXILE || type == GUI_COMMANDZONE || type == GUI_SIDEBOARD)
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{
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quad->SetColor(ARGB((int)(actA),255,240,255));
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}
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@@ -218,6 +218,7 @@ void GuiGameZone::Render()
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JQuadPtr iconlibrary = WResourceManager::Instance()->RetrieveTempQuad("iconlibrary.png");
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JQuadPtr iconexile = WResourceManager::Instance()->RetrieveTempQuad("iconexile.png");
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JQuadPtr iconcommandzone = WResourceManager::Instance()->RetrieveTempQuad("iconcommandzone.png");
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JQuadPtr iconsideboard = WResourceManager::Instance()->RetrieveTempQuad("iconsideboard.png");
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if(iconlibrary && type == GUI_LIBRARY)
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{
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@@ -259,6 +260,14 @@ void GuiGameZone::Render()
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iconcommandzone->SetColor(ARGB((int)(actA),255,255,255));
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quad = iconcommandzone;
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}
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if(iconsideboard && type == GUI_SIDEBOARD)
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{
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scale2 = defaultHeight / iconsideboard->mHeight;
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modx = -0.f;
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mody = -2.f;
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iconsideboard->SetColor(ARGB((int)(actA),255,255,255));
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quad = iconsideboard;
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}
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//
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if(type == GUI_LIBRARY && zone->nb_cards && !showCards)
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@@ -575,6 +584,52 @@ ostream& GuiCommandZone::toString(ostream& out) const
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return out << "GuiCommandZone :::";
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}
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GuiSideboard::GuiSideboard(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
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GuiGameZone(x, y, hasFocus, player->game->sideboard, parent), player(player)
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{
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type = GUI_SIDEBOARD;
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}
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int GuiSideboard::receiveEventPlus(WEvent* e)
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{
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if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
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if (event->to == zone)
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{
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CardView* t;
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if (event->card->view)
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t = NEW CardView(CardView::nullZone, event->card, *(event->card->view));
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else
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t = NEW CardView(CardView::nullZone, event->card, x, y);
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t->x = x + Width / 2;
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t->y = y + Height / 2;
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t->zoom = 0.6f;
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t->alpha = 0;
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cards.push_back(t);
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return 1;
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}
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return 0;
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}
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int GuiSideboard::receiveEventMinus(WEvent* e)
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{
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if (WEventZoneChange* event = dynamic_cast<WEventZoneChange*>(e))
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if (event->from == zone)
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for (vector<CardView*>::iterator it = cards.begin(); it != cards.end(); ++it)
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if (event->card->previous == (*it)->card)
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{
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CardView* cv = *it;
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cards.erase(it);
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zone->owner->getObserver()->mTrash->trash(cv);
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return 1;
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}
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return 0;
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}
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ostream& GuiSideboard::toString(ostream& out) const
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{
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return out << "GuiSideboard :::";
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}
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//opponenthand begins
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GuiOpponentHand::GuiOpponentHand(float x, float y, bool hasFocus, Player * player, GuiAvatars* parent) :
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GuiGameZone(x, y, hasFocus, player->game->hand, parent), player(player)
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