Improved Commander format card selection rule, added new keyword
"autocommandzone=" to trigger abilities from Command Zone (e.g. Commander Ninjutsu), added/fixed some primitives, added a new GUI Button to show Player's Sideboard.
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@@ -18,6 +18,8 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) :
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Add(selfExile = NEW GuiExile(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 - 11, SCREEN_HEIGHT - GuiAvatar::Height - 30, false, mpDuelLayers->getRenderedPlayer(), this));
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//mycommandZone
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Add(selfCommandZone = NEW GuiCommandZone(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 + 9, SCREEN_HEIGHT - GuiAvatar::Height - 30, false, mpDuelLayers->getRenderedPlayer(), this));
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//mySideboard
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Add(selfSideboard = NEW GuiSideboard(SCREEN_WIDTH - GuiAvatar::Width - GuiGameZone::Width / 2 + 29, SCREEN_HEIGHT - GuiAvatar::Height - 30, false, mpDuelLayers->getRenderedPlayer(), this));
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Add(opponent = NEW GuiAvatar(0, 0, false, mpDuelLayers->getRenderedPlayerOpponent(), GuiAvatar::TOP_LEFT, this));
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opponent->zoom = 0.9f;
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@@ -42,13 +44,14 @@ GuiAvatars::GuiAvatars(DuelLayers* duelLayers) :
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observer->getCardSelector()->Add(selfExile);
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observer->getCardSelector()->Add(selfCommandZone);
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observer->getCardSelector()->Add(selfLibrary);
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observer->getCardSelector()->Add(selfSideboard);
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observer->getCardSelector()->Add(opponent);
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observer->getCardSelector()->Add(opponentGraveyard);
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observer->getCardSelector()->Add(opponentExile);
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observer->getCardSelector()->Add(opponentCommandZone);
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observer->getCardSelector()->Add(opponentLibrary);
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observer->getCardSelector()->Add(opponentHand);
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selfGraveyard->alpha = selfExile->alpha = selfCommandZone->alpha = opponentCommandZone->alpha = opponentExile->alpha = selfLibrary->alpha = opponentGraveyard->alpha = opponentLibrary->alpha = opponentHand->alpha = 0;
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selfGraveyard->alpha = selfExile->alpha = selfCommandZone->alpha = selfSideboard->alpha = opponentCommandZone->alpha = opponentExile->alpha = selfLibrary->alpha = opponentGraveyard->alpha = opponentLibrary->alpha = opponentHand->alpha = 0;
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}
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float GuiAvatars::LeftBoundarySelf()
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@@ -71,9 +74,9 @@ void GuiAvatars::Activate(PlayGuiObject* c)
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active = opponent;
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opponent->zoom = 1.2f;
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}
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else if ((selfGraveyard == c) || (selfExile == c) || (selfCommandZone == c) || (selfLibrary == c) || (self == c))
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else if ((selfGraveyard == c) || (selfExile == c) || (selfCommandZone == c) || (selfSideboard == c) || (selfLibrary == c) || (self == c))
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{
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selfGraveyard->alpha = selfExile->alpha = selfCommandZone->alpha = selfLibrary->alpha = 128.0f;
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selfGraveyard->alpha = selfExile->alpha = selfSideboard->alpha = selfCommandZone->alpha = selfLibrary->alpha = 128.0f;
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self->zoom = 1.0f;
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active = self;
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}
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@@ -90,9 +93,9 @@ void GuiAvatars::Deactivate(PlayGuiObject* c)
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opponent->zoom = 0.9f;
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active = NULL;
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}
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else if ((selfGraveyard == c) || (selfExile == c) || (selfCommandZone == c) || (selfLibrary == c) || (self == c))
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else if ((selfGraveyard == c) || (selfExile == c) || (selfCommandZone == c) || (selfSideboard == c) || (selfLibrary == c) || (self == c))
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{
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selfGraveyard->alpha = selfExile->alpha = selfCommandZone->alpha = selfLibrary->alpha = 0;
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selfGraveyard->alpha = selfExile->alpha = selfSideboard->alpha = selfCommandZone->alpha = selfLibrary->alpha = 0;
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self->zoom = 0.5f;
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active = NULL;
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}
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@@ -100,7 +103,7 @@ void GuiAvatars::Deactivate(PlayGuiObject* c)
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int GuiAvatars::receiveEventPlus(WEvent* e)
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{
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return selfGraveyard->receiveEventPlus(e) | selfExile->receiveEventPlus(e) | selfCommandZone->receiveEventPlus(e) | opponentExile->receiveEventPlus(e) | opponentCommandZone->receiveEventPlus(e) | opponentGraveyard->receiveEventPlus(e) | opponentHand->receiveEventPlus(e);
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return selfGraveyard->receiveEventPlus(e) | selfExile->receiveEventPlus(e) | selfSideboard->receiveEventPlus(e) | selfCommandZone->receiveEventPlus(e) | opponentExile->receiveEventPlus(e) | opponentCommandZone->receiveEventPlus(e) | opponentGraveyard->receiveEventPlus(e) | opponentHand->receiveEventPlus(e);
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}
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int GuiAvatars::receiveEventMinus(WEvent* e)
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@@ -108,6 +111,7 @@ int GuiAvatars::receiveEventMinus(WEvent* e)
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selfGraveyard->receiveEventMinus(e);
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selfExile->receiveEventMinus(e);
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selfCommandZone->receiveEventMinus(e);
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selfSideboard->receiveEventMinus(e);
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opponentGraveyard->receiveEventMinus(e);
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opponentExile->receiveEventMinus(e);
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opponentCommandZone->receiveEventMinus(e);
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@@ -127,6 +131,8 @@ bool GuiAvatars::CheckUserInput(JButton key)
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return true;
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if (selfCommandZone->CheckUserInput(key))
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return true;
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if (selfSideboard->CheckUserInput(key))
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return true;
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if (opponentGraveyard->CheckUserInput(key))
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return true;
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if (opponentExile->CheckUserInput(key))
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@@ -149,6 +155,7 @@ void GuiAvatars::Update(float dt)
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selfGraveyard->Update(dt);
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selfExile->Update(dt);
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selfCommandZone->Update(dt);
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selfSideboard->Update(dt);
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opponentHand->Update(dt);
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opponentGraveyard->Update(dt);
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opponentExile->Update(dt);
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@@ -169,8 +176,8 @@ void GuiAvatars::Render()
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}
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else if (self == active)
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{
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r->FillRect(self->actX - w * self->actZ - 4.5f, self->actY - h-28 * self->actZ, 24 * self->actZ + 19, h+28 * self->actZ, ARGB(200,0,0,0));
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//r->FillRect(self->actX - w * self->actZ - 4.5f, self->actY - h * self->actZ, w * self->actZ, h * self->actZ, ARGB(200,0,0,0));
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r->FillRect(self->actX - w * self->actZ - 4.5f, self->actY - h-28 * self->actZ, 24 * self->actZ + 35, h+28 * self->actZ, ARGB(200,0,0,0));
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r->FillRect(self->actX - w * self->actZ - 4.5f, self->actY - h * self->actZ, w * self->actZ, h * self->actZ, ARGB(200,0,0,0));
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}
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GuiLayer::Render();
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