removed the changes I made to selectAbility and created a new function which handles sending an ability and card to have AI do the ability of that card.
found a selectability call after blockers that was the cause of a race condition debug assert, but most importantly, the reason AI would sometimes block a creature, then immediately decide not to block. causing it to sometimes take preventable damage, and sometime cause AI to stack a ton of blockers on a single card even tho it did not have a chance to actually kill the creature. this is still a thing, but wont happen so grossly incorrect now.
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@@ -107,7 +107,8 @@ class AIPlayerBaka: public AIPlayer{
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virtual bool payTheManaCost(ManaCost * cost, MTGCardInstance * card = NULL,vector<MTGAbility*> gotPayment = vector<MTGAbility*>());
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virtual int getCreaturesInfo(Player * player, int neededInfo = INFO_NBCREATURES , int untapMode = 0, int canAttack = 0);
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virtual ManaCost * getPotentialMana(MTGCardInstance * card = NULL);
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virtual int selectAbility(MTGAbility * Specific = NULL);
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virtual int selectAbility();
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virtual int doAbility(MTGAbility * Specific = NULL, MTGCardInstance * withCard = NULL);
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public:
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enum {
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