Fixed all the Modal Double Faced card from Zendikar Rising set, now we don't use the alternative cost anymore but the autohand keyword instead which required another enhancement for Flip forcetype keywords, fixed a bug on Changezone trigger.
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@@ -3073,7 +3073,7 @@ int AAFizzler::resolve()
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sCard = sTarget->source;
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if (!sCard || !sTarget || sCard->has(Constants::NOFIZZLE))
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return 0;
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if (sCard->has(Constants::NOFIZZLEALTERNATIVE) && sCard->alternateCostPaid[ManaCost::MANA_PAID_WITH_ALTERNATIVE]) // No fizzle if paid with alternative cost (es. Zendikar Rising Modal Double Faced cards).
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if (sCard->has(Constants::NOFIZZLEALTERNATIVE) && sCard->alternateCostPaid[ManaCost::MANA_PAID_WITH_ALTERNATIVE]) // No fizzle if card has been paid with alternative cost.
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return 0;
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if (source->alias == 111057 && sTarget)//Draining Whelk
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{
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@@ -3788,14 +3788,17 @@ int AAFlip::resolve()
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while (_target->next)
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_target = _target->next;
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if(forcetype != "" && _target) // Added to flip instants and sorceries as permanents (es. Zendikar Rising Modal Double Faced cards).
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if(forcetype != "" && _target) // Added to flip Zendikar Rising Modal Double Faced cards.
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{
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_target = _target->controller()->game->putInZone(_target, _target->currentZone, _target->controller()->game->battlefield, false);
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source->addType(forcetype);
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source->controller()->game->battlefield->cardsSeenThisTurn.push_back(source);
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WEvent * e = NEW WEventZoneChange(_target, _target->currentZone, _target->controller()->game->battlefield, true);
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game->receiveEvent(e);
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for (int i = ((int)_target->types.size())-1; i >= 0; --i)
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_target->removeType(_target->types[i]);
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list<int> typesToAdd;
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PopulateSubtypesIndexVector(typesToAdd,forcetype);
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list<int>::iterator it;
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for (it = typesToAdd.begin(); it != typesToAdd.end(); it++)
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_target->addType(*it);
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_target = _target->currentZone->removeCard(_target, true);
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}
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AbilityFactory af(game);
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@@ -3934,8 +3937,16 @@ int AAFlip::resolve()
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else
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_target->isFacedown = true;
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WEvent * e = NEW WEventCardTransforms(_target);
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game->receiveEvent(e);
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if(forcetype != "" && _target) // Added to flip Zendikar Rising Modal Double Faced cards.
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{
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_target->castMethod = Constants::CAST_NORMALLY;
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_target->controller()->game->battlefield->addCard(_target);
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WEvent * e = NEW WEventZoneChange(_target, _target->controller()->game->hand, _target->controller()->game->battlefield);
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game->receiveEvent(e);
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} else {
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WEvent * e = NEW WEventCardTransforms(_target);
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game->receiveEvent(e);
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}
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}
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}
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