Fixed all the Modal Double Faced card from Zendikar Rising set, now we don't use the alternative cost anymore but the autohand keyword instead which required another enhancement for Flip forcetype keywords, fixed a bug on Changezone trigger.
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@@ -41,8 +41,7 @@ struct WEventZoneChange : public WEvent {
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MTGCardInstance * card;
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MTGGameZone * from;
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MTGGameZone * to;
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bool forcetrigger; //Added a force trigger for modal double faced card (eg. Zendikar Rising)
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WEventZoneChange(MTGCardInstance * card, MTGGameZone * from, MTGGameZone *to, bool forcetrigger = false);
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WEventZoneChange(MTGCardInstance * card, MTGGameZone * from, MTGGameZone *to);
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virtual ~WEventZoneChange() {};
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virtual std::ostream& toString(std::ostream& out) const;
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virtual Targetable * getTarget(int target);
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