Erwan
- fix issue 20 (triangle button usage inplay) - close issue 27 (gold effect on the gold bar). Please feel free to change the gold glow if you come up with something better, but I consider this perfectly releasable now - code cleanup
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@@ -135,11 +135,6 @@ class ActionStack :public GuiLayer{
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int mode;
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int checked;
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/*
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void unpackDamageStacks();
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void unpackDamageStack(DamageStack * ds);
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void repackDamageStacks();
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*/
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public:
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enum{
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@@ -26,7 +26,8 @@ struct CardGui : public PlayGuiObject {
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CardGui(MTGCardInstance* card, float x, float y);
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CardGui(MTGCardInstance* card, const Pos& ref);
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virtual void Render();
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void RenderBig(const Pos&);
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void RenderBig(const Pos&); //Tries to render the Big version of a card picture, backups to text version in case of failure
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void alternateRenderBig(const Pos&); //Renders Text Version of a card
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virtual void Update(float dt);
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static void alternateRender(MTGCard * card, const Pos& pos);
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static JQuad * alternateThumbQuad(MTGCard * card);
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@@ -38,7 +38,7 @@ class ObjectSelector : public GuiLayer
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protected:
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vector<T*> cards;
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T* active;
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bool showBig;
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int bigMode;
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DuelLayers* duel;
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LimitorFunctor<T>* limitor;
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Pos bigpos;
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