changed it a little...now now difference while you have less then 10 artifacts/enchantments...after 9 it reorders them into stacks of 5 to save room....
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@@ -68,11 +68,22 @@ void GuiPlay::HorzStack::Enstack(CardView* card)
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void GuiPlay::VertStack::Enstack(CardView* card)
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void GuiPlay::VertStack::Enstack(CardView* card)
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{
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{
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if(total < 10)
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{
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if (0 == count % 3)
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{
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x += CARD_WIDTH;
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y = 0;
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}
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}
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else
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{
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if (0 == count % 5)
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if (0 == count % 5)
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{
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{
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x += CARD_WIDTH;
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x += CARD_WIDTH;
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y = 0;
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y = 0;
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}
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}
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}
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card->x = x + baseX;
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card->x = x + baseX;
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card->y = y + baseY;
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card->y = y + baseY;
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y += 12;
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y += 12;
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