diff --git a/projects/mtg/bin/Res/sets/primitives/mtg.txt b/projects/mtg/bin/Res/sets/primitives/mtg.txt index a2992507f..0dc103653 100644 --- a/projects/mtg/bin/Res/sets/primitives/mtg.txt +++ b/projects/mtg/bin/Res/sets/primitives/mtg.txt @@ -4641,7 +4641,7 @@ auto=this(counter{0/0.4.Level}) trample auto=this(counter{0/0.4.Level}) 2/2 text=Level up {2}{G} ({2}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-3] (4/4) -- [Level 4+] Trample (6/6) mana={1}{G} -level=4 +auto=maxlevel:4 type=Creature subtype=Level Human Warrior power=2 @@ -7072,7 +7072,7 @@ auto=this(counter{0/0.3.Level}) 0/1 auto=this(counter{0/0.3.Level}) {T}:damage:3 target(creature,player) text=Level up {3}{R} -- [Level 1-2] {T}: Brimstone Mage deals 1 damage to target creature or player. [2/3] -- [Level 3+] {T}: Brimstone Mage deals 3 damage to target creature or player. [2/4] mana={2}{R} -level=3 +auto=maxlevel:3 type=Creature subtype=Level Human Shaman power=2 @@ -8029,7 +8029,7 @@ auto=this(counter{0/0.1.Level}) 1/1 auto=this(counter{0/0.5.Level}) first strike auto=this(counter{0/0.5.Level}) 3/3 text=Level up {2} -- [Level 1-4] (2/2) -- [Level 5+] First strike (5/5) -level=5 +auto=maxlevel:5 mana={W} type=Creature subtype=Level Human Knight @@ -10838,7 +10838,7 @@ auto=this(counter{0/0.2.Level}) 1/1 auto=this(counter{0/0.4.Level}) lord(other merfolk|myBattlefield) 1/1 auto=this(counter{0/0.4.Level}) 1/1 text=Level up {1} -- [Level 2-3] : Flying (3/3) -- [Level 4+] : Flying, other Merfolk you control get +1/+1. (4/4) -level=4 +auto=maxlevel:4 mana={U}{U} type=Creature subtype=Level Merfolk Soldier @@ -16751,7 +16751,7 @@ auto=this(counter{0/0.1.Level}=1) {T}:token(-194903111) auto=this(counter{0/0.1.Level}=2) {T}:token(-194903111) auto=this(counter{0/0.1.Level}>2) {T}:draw:1 controller text=Level up {1}{U} -- [Level 1-2] {T}:Draw a card, then discard a card. -- [Level 3+] Draw a card. -level=2 +auto=maxlevel:2 mana={U} type=Creature subtype=Level Melfolk Wizard @@ -24159,7 +24159,7 @@ auto=this(counter{0/0.2.Level}) 1/1 auto=this(counter{0/0.3.Level}=) {B}{T}:-2/-2 target(creature) auto=this(counter{0/0.4.Level}) {B}{T}:-4/-4 target(creature) auto=this(counter{0/0.4.Level}) 2/2 -level=4 +auto=maxlevel:4 text=Level up {1}{B} ({1}{B}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 2-3] {B}, {T}: Target creature gets -2/-2 until end of turn. (2/2) -- [Level 4+] {B}, {T}: Target creature gets -4/-4 until end of turn. (4/4) mana={B} type=Creature @@ -24218,7 +24218,7 @@ auto=this(counter{0/0.1.Level}) 1/1 auto=this(counter{0/0.3.Level}) shroud auto=this(counter{0/0.3.Level}) 1/1 text=Level up {2}{U} -- [Level 1-2]: Hada Spy Patrol is unblockable. (2/2) -- [Level 3+]: Hada Spy Patrol is unblockable, Shroud (3/3) -level=3 +auto=maxlevel:3 mana={1}{U} type=Creature subtype=Level Human Rogue @@ -24298,7 +24298,7 @@ auto=this(counter{0/0.1.Level}) 0/3 auto=this(counter{0/0.5.Level}) islandwalk auto=this(counter{0/0.5.Level}) 6/0 text=Level up {2} -- [Level 1-4]: (0/6) -- [Level 5+]: Islandwalk (6/6) -level=5 +auto=maxlevel:5 mana={1}{U} type=Creature subtype=Level Merfolk Soldier @@ -26730,7 +26730,7 @@ auto={4}:counter(0/0,1,Level) asSorcery auto=this(counter{0/0.1.Level}) vigilance auto=this(counter{0/0.1.Level}) 1/4 auto=this(counter{0/0.4.Level}) 1/4 -level=4 +auto=maxlevel:4 text=Level up {4} -- [Level 1-3] Vigilance (2/6) -- [Level 4+] Vigilance (3/10) mana={1}{W} type=Creature @@ -28313,7 +28313,7 @@ auto=this(counter{0/0.5.Level}) lord(other elf|myBattlefield) {T}:Add{G}{G} auto=this(counter{0/0.5.Level}) 0/2 text=Level up {1}{G} ({1}{G}: Put a Level counter on this. Level up only as a sorcery.) -- [Level 1-4] {T}: Add {G}{G} to your mana pool. (1/2) -- [Level 5+] Elves you control have "{T}: Add {G}{G} to your mana pool." (1/4) mana={G} -level=5 +auto=maxlevel:5 type=Creature subtype=Level Elf Druid power=1 @@ -28666,7 +28666,7 @@ auto=this(counter{0/0.2.Level}) lord(creature|myBattlefield) 1/1 other auto=this(counter{0/0.2.Level}) 1/2 auto=this(counter{0/0.5.Level}) lord(creature|myBattlefield) 1/1 other auto=this(counter{0/0.5.Level}) 1/2 -level=5 +auto=maxlevel:5 text=Level up {2}{W} -- [Level 2-4] Other creatures you control get +1/+1. (3/6) -- [Level 5+] Other creatures you control get +1/+1. (4/8) mana={3}{W} type=Creature @@ -28939,7 +28939,7 @@ text=Level up {R} -- [Level 4-7] Flying (4/4) -- [Level 8+] Flying, trample {R} mana={R}{R} type=Creature subtype=Levelup Human Warrior -level=8 +auto=maxlevel:8 power=2 toughness=2 [/card] @@ -29285,7 +29285,7 @@ auto=this(counter{0/0.4.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green) auto=this(counter{0/0.5.Level}=) {T}:token(Elephant,Creature Elephant,3/3,green) auto=this(counter{0/0.6.Level}) {T}:token(Elephant,Creature Elephant,3/3,green)*2 text=Level up {1}{G} -- [Level 2-5] {T}: Put a 3/3 green Elephant creature token onto the battlefield. (1/1) -- [Level 6+] {T}: Put two 3/3 green Elephant creature tokens onto the battlefield. (1/1) -level=6 +auto=maxlevel:6 mana={1}{G} type=Creature subtype=Level Human Shaman @@ -32535,7 +32535,7 @@ text=Level up {1}{r} (: Put a level counter on this. Level up only as a sorcery. mana={2}{R} type=Creature subtype=Levelup Human Shaman -level=6 +auto=maxlevel:6 power=3 toughness=3 [/card] @@ -37925,7 +37925,7 @@ text=Level up {2}{B} ({2}{B}: Put a Level counter on this. Level up only as a s mana={2}{B} type=Creature subtype=Level Vampire Warrior -level=3 +auto=maxlevel:3 power=3 toughness=2 [/card] @@ -38276,7 +38276,7 @@ text=Level up {3} ({3}: Put a Level counter on this. Level up only as a sorcery mana={1}{B} type=Creature subtype=Level Zombie Warrior -level=4 +auto=maxlevel:4 power=1 toughness=1 [/card] @@ -50894,7 +50894,7 @@ text=Level up {3} -- [Level 1-2] : Flying (2/2) -- [Level 3+] : Flying (4/2) mana={U} type=Creature subtype=Level Merfolk Soldier -level=3 +auto=maxlevel:3 power=1 toughness=1 [/card] @@ -54655,7 +54655,7 @@ auto=this(counter{0/0,2,Level}) 2/2 auto=this(counter{0/0,7,Level}) double strike auto=this(counter{0/0,7,Level}) 1/1 text=Level up {W} -- [Level 2-6] First strike (3/3) -- [Level 7+] Double strike (4/4) -level=7 +auto=maxlevel:7 mana={W} type=Creature subtype=Level Human Knight @@ -58757,7 +58757,7 @@ text=Level up {1} -- [Level 6-11] Lifelink (6/6) -- [Level 12+] Lifelink Transc mana={1}{W}{W} type=Creature subtype=Level Human Cleric Avatar -level=12 +auto=maxlevel:12 power=3 toughness=3 [/card] @@ -65657,7 +65657,7 @@ text=Level up {4} ({4}: Put a Level counter on this. Level up only as a sorcery mana={B} type=Creature subtype=Level Human Warrior -level=3 +auto=maxlevel:3 power=1 toughness=1 [/card]