*POSSIBLY DESTABLIZING CHANGE, PLS PING ME IF YOU SEE ISSUES*
Turned on the threaded card fetching code for win/linux. PSP runs unthreaded. There's an easy toggle for switching which mode the app runs in: check out WResourceManager's constructor. To fully appreciate the difference, try going into the deck editor without these changes, and use the arrow keys to navigate around (esp. up/down, as it loads 7 cards at a time). Then try again with these mods, you'll see the cards flicker briefly to the back card image and then load as they scroll onto the screen.
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@@ -56,13 +56,14 @@ WSrcCards::WSrcCards(float delay)
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JQuadPtr WSrcCards::getImage(int offset)
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{
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#if defined WIN32 || defined LINUX //Loading delay only on PSP.
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#else
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if (mDelay && mLastInput < mDelay)
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{
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return WResourceManager::Instance()->RetrieveCard(getCard(offset), RETRIEVE_EXISTING);
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}
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#endif
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if (!WResourceManager::Instance()->IsThreaded())
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{
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if (mDelay && mLastInput < mDelay)
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{
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return WResourceManager::Instance()->RetrieveCard(getCard(offset), RETRIEVE_EXISTING);
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}
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}
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return WResourceManager::Instance()->RetrieveCard(getCard(offset));
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}
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