Added MNGuyen's improved and alphabatized deck handling(noticeable speed increase btween menus) and almosthumane's automated pass phase option.
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@@ -51,3 +51,65 @@ int GameState::fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPre
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}
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return nbDecks;
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}
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int GameState::fillDeckMenu(vector<int> * deckIdList, SimpleMenu * _menu, string path, string smallDeckPrefix, Player * statsPlayer){
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DeckMetaDataList * metas = DeckMetaDataList::decksMetaData;
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int found = 1;
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int nbDecks = 0;
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_menu->autoTranslate = false;
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map<string,DeckMetaData> menu;
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list<string> deckNameVector;
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while (found){
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found = 0;
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char buffer[512];
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char smallDeckName[512];
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char deckDesc[512];
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sprintf(buffer, "%s/deck%i.txt",path.c_str(),nbDecks+1);
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if(DeckMetaData * meta = metas->get(buffer)){
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found = 1;
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nbDecks++;
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sprintf(smallDeckName, "%s_deck%i",smallDeckPrefix.c_str(),nbDecks);
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if (statsPlayer){
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DeckStats * stats = DeckStats::GetInstance();
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stats->load(statsPlayer);
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int percentVictories = stats->percentVictories(string(smallDeckName));
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string difficulty;
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if (percentVictories < 34){
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difficulty = "(hard)";
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}else if (percentVictories < 67){
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difficulty = "";
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}else{
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difficulty = "(easy)";
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}
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sprintf(deckDesc, "%s %s",meta->name.c_str(), _(difficulty).c_str());
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}else{
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sprintf(deckDesc, "%s",meta->name.c_str());
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}
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deckDesc[16] = 0;
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//translate decks desc
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Translator * t = Translator::GetInstance();
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map<string,string>::iterator it = t->deckValues.find(meta->name);
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if (it != t->deckValues.end())
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_menu->Add(nbDecks,deckDesc, it->second);
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else
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{
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menu[deckDesc] = *meta;
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deckNameVector.push_back( deckDesc );
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}
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}
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}
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deckNameVector.sort();
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int deckNumber = 1;
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for (list<string>::iterator i = deckNameVector.begin(); i != deckNameVector.end(); i++)
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{
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string deckName = *i;
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DeckMetaData meta = menu[ deckName ];
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string deckDescription = meta.desc;
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deckIdList->push_back( meta.deckid );
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_menu->Add( deckNumber++ ,deckName.c_str(), deckDescription.c_str());
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}
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return nbDecks;
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}
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