Added MNGuyen's improved and alphabatized deck handling(noticeable speed increase btween menus) and almosthumane's automated pass phase option.
This commit is contained in:
38
projects/mtg/src/DeckManager.cpp
Normal file
38
projects/mtg/src/DeckManager.cpp
Normal file
@@ -0,0 +1,38 @@
|
||||
#include "../include/DeckManager.h"
|
||||
#include <JRenderer.h>
|
||||
|
||||
DeckManager::DeckManager()
|
||||
{
|
||||
}
|
||||
|
||||
DeckManager::~DeckManager()
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
vector<int> * DeckManager::getPlayerDeckOrderList()
|
||||
{
|
||||
return &playerDeckOrderList;
|
||||
}
|
||||
|
||||
vector<int> * DeckManager::getAIDeckOrderList()
|
||||
{
|
||||
return &aiDeckOrderList;
|
||||
}
|
||||
|
||||
|
||||
DeckManager * DeckManager::mInstance = NULL;
|
||||
|
||||
|
||||
DeckManager* DeckManager::GetInstance()
|
||||
{
|
||||
if ( mInstance == NULL )
|
||||
mInstance = new DeckManager();
|
||||
return mInstance;
|
||||
}
|
||||
|
||||
void DeckManager::EndInstance()
|
||||
{
|
||||
|
||||
SAFE_DELETE(mInstance);
|
||||
}
|
||||
Reference in New Issue
Block a user