Added MNGuyen's improved and alphabatized deck handling(noticeable speed increase btween menus) and almosthumane's automated pass phase option.
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@@ -7,6 +7,8 @@ class JGE;
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#include <JSoundSystem.h>
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#include <string>
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#include <vector>
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#include <iostream>
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using namespace std;
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enum ENUM_GAME_STATE
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@@ -53,7 +55,13 @@ class GameState
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virtual void Update(float dt) = 0;
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virtual void Render() = 0;
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static int fillDeckMenu(SimpleMenu * _menu, string path, string smallDeckPrefix = "", Player * statsPlayer = NULL);
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};
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static int fillDeckMenu( vector<int> * deckIdList, SimpleMenu * _menu, string path, string smallDeckPrefix = "", Player * statsPlayer = NULL);
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string& trim(string &str);
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string& ltrim(string &str);
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string& rtrim(string &str);
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};
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#endif
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