Bug fixes to primitives
Goblin Snowman Gerrard, Weatherlight Hero Fang of the Pack Component Collector Outpost Siege Salvager of Ruin Take Flight Screeching Buzzard Barrier Breach Puncturing Light
This commit is contained in:
@@ -5534,6 +5534,7 @@ subtype=Arcane
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[/card]
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[/card]
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[card]
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[card]
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name=Barrier Breach
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name=Barrier Breach
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abilities=cycling
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target=<upto:3>enchantment
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target=<upto:3>enchantment
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auto=moveTo(exile)
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auto=moveTo(exile)
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autohand=__CLYCLING__({2})
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autohand=__CLYCLING__({2})
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@@ -14798,7 +14799,7 @@ type=Instant
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[card]
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[card]
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name=Component Collector
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name=Component Collector
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auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
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auto=if type(*[day;night]|battlefield)~equalto~0 then name(It becomes day) activate castcard(noevent named!:Day:!)
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auto=@transformed(*[day;night]|battlefield):may name(Tap or untap permanent) transforms((,newability[target(*[-land]|battlefield) tap],newability[target*[-land]|battlefield) untap])) oneshot
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auto=@transformed(*[day;night]|battlefield):may name(Tap or untap permanent) ability$!choice tap target(*[-land]) _ choice untap target(*)!$ controller])) oneshot
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text=If it's neither day nor night, it becomes day as Component Collector enters the battlefield. -- Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
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text=If it's neither day nor night, it becomes day as Component Collector enters the battlefield. -- Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent.
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type=Creature
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type=Creature
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subtype=Homunculus
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subtype=Homunculus
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@@ -26176,6 +26177,7 @@ toughness=1
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[card]
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[card]
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name=Fang of the Pack
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name=Fang of the Pack
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auto=_ATTACKING_1/1 ueot
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auto=_ATTACKING_1/1 ueot
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auto=@each my combatbegins:target(other creature|myBattlefield) transforms((,newability[@combat(attacking) source(this):1/1 ueot])) ueot
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text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
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text=Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) -- At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.)
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mana={5}{G}
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mana={5}{G}
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type=Creature
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type=Creature
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@@ -30581,7 +30583,8 @@ toughness=4
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[card]
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[card]
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name=Gerrard, Weatherlight Hero
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name=Gerrard, Weatherlight Hero
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abilities=first strike
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abilities=first strike
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auto=_DIES_moveto(exile) && moveTo(myBattlefield) all(creature[fresh]|graveyard) && moveTo(myBattlefield) all(artifact[fresh]|graveyard)
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auto=_DIES_moveTo(battlefield) all(creature[fresh]|mygraveyard) && moveTo(battlefield) all(artifact[fresh]|mygraveyard)
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autograveyard=_DIES_moveto(exile)
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text=First strike -- When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
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text=First strike -- When Gerrard, Weatherlight Hero dies, exile it and return to the battlefield all artifact and creature cards in your graveyard that were put there from the battlefield this turn.
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mana={2}{R}{W}
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mana={2}{R}{W}
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type=Legendary Creature
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type=Legendary Creature
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@@ -32438,7 +32441,7 @@ toughness=2
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[card]
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[card]
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name=Goblin Snowman
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name=Goblin Snowman
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auto=@combat(blocking) source(this):preventAllCombatDamage to(this) && preventAllCombatDamage from(this)
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auto=@combat(blocking) source(this):preventAllCombatDamage to(this) && preventAllCombatDamage from(this)
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auto={T}:name(Deal 1 damage) damage:1 target(creature[blocking]|battlefield)
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auto={T}:name(Deal 1 damage) damage:1 target(creature[blocked]|opponentBattlefield)
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text=Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. -- {T}: Goblin Snowman deals 1 damage to target creature it's blocking.
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text=Whenever Goblin Snowman blocks, prevent all combat damage that would be dealt to and dealt by it this turn. -- {T}: Goblin Snowman deals 1 damage to target creature it's blocking.
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mana={3}{R}
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mana={3}{R}
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type=Creature
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type=Creature
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@@ -55478,7 +55481,7 @@ type=Sorcery
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name=Outpost Siege
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name=Outpost Siege
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auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)])) forever
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auto=choice name(Khans) transforms((,newability[counter(0/0.1.Khans)])) forever
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auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)])) forever
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auto=choice name(Dragons) transforms((,newability[counter(0/0.1.Dragons)])) forever
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auto=@each my upkeep:this(counter{0/0.1.Khans}>=1) name(Reveal top card) reveal:1 optionone may activate castcard(restricted) target(*|reveal) optiononeend optiontwo name(Put Back On Top) target(<1>*|reveal) moveto(mylibrary) optiontwoend revealend])) forever
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auto=@each my upkeep:this(counter{0/0.1.Khans}>=1) __PLAY_TOP_FROM_EXILE__
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auto=@movedto(creature|nonbattlezone) from(mybattlefield):this(counter{0/0.1.Dragons}>=1) damage:1 target(player,creature,planeswalker)
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auto=@movedto(creature|nonbattlezone) from(mybattlefield):this(counter{0/0.1.Dragons}>=1) damage:1 target(player,creature,planeswalker)
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text=As Outpost Siege enters the battlefield, choose Khans or Dragons. -- Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. -- Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
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text=As Outpost Siege enters the battlefield, choose Khans or Dragons. -- Khans -- At the beginning of your upkeep, exile the top card of your library. Until end of turn, you may play that card. -- Dragons -- Whenever a creature you control leaves the battlefield, Outpost Siege deals 1 damage to any target.
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mana={3}{R}
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mana={3}{R}
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@@ -59291,9 +59294,8 @@ toughness=4
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[/card]
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[/card]
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[card]
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[card]
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name=Prowling Pangolin
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name=Prowling Pangolin
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auto=choice name(Opponent sacrifice 2 creatures and you sacrifice Pangolin) sacrifice && ability$!name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice!$ opponent
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auto=ability$!name(Choose one) choice notatarget(<2>creature|mybattlefield) sacrifice && sacrifice all(Prowling Pangolin[fresh]|opponentbattlefield) _ choice donothing!$ opponent
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auto=choice name(You sacrifices 2 creatures and Pangolin) sacrifice && ability$!name(Sacrifice 2 creatures) target(<2>creature|mybattlefield) sacrifice!$ controller
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auto=ability$!name(Choose one) choice notatarget(<2>creature|mybattlefield) sacrifice && sacrifice all(Prowling Pangolin[fresh]|mybattlefield) _ choice donothing!$ controller
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auto=choice name(No one sacrifices creatures) donothing
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text=When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
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text=When Prowling Pangolin enters the battlefield, any player may sacrifice two creatures. If a player does, sacrifice Prowling Pangolin.
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mana={3}{B}{B}
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mana={3}{B}{B}
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type=Creature
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type=Creature
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@@ -65785,7 +65787,7 @@ toughness=4
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[/card]
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[/card]
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[card]
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[card]
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name=Salvager of Ruin
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name=Salvager of Ruin
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auto={S}:target(*[-instant,-sorcery,fresh]|mygraveyard) moveto(myhand)
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auto={S}:target(*[-instant;-sorcery;fresh]|mygraveyard) moveto(myhand)
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text=Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
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text=Sacrifice Salvager of Ruin: Choose target permanent card in your graveyard that was put there from the battlefield this turn. Return it to your hand.
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mana={3}
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mana={3}
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type=Artifact Creature
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type=Artifact Creature
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@@ -77817,7 +77819,7 @@ name=Take Flight
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target=creature
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target=creature
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auto=teach(creature) +1/+0
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auto=teach(creature) +1/+0
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auto=teach(creature) flying
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auto=teach(creature) flying
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auto=teach(creature) _ATTACKING_draw:1
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auto=teach(creature) transforms((,newability[@combat(attacking) source(this):draw:1 controller]))
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text=Enchant creature -- Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
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text=Enchant creature -- Enchanted creature gets +1/+0 and has flying and "Whenever this creature attacks, draw a card."
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mana={3}{U}
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mana={3}{U}
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type=Enchantment
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type=Enchantment
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@@ -89729,7 +89729,7 @@ type=Instant
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[/card]
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[/card]
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[card]
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[card]
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name=Puncturing Light
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name=Puncturing Light
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target=creature[attacking;blocking;power<4]
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target=creature[attacking;blocking;power<=3]
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auto=destroy
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auto=destroy
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text=Destroy target attacking or blocking creature with power 3 or less.
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text=Destroy target attacking or blocking creature with power 3 or less.
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mana={1}{W}
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mana={1}{W}
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@@ -100699,7 +100699,8 @@ toughness=2
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[/card]
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[/card]
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[card]
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[card]
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name=Screeching Buzzard
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name=Screeching Buzzard
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auto=@movedto(mygraveyard) from(this|mybattlefield):ability$!name(discard) target(*|myhand) reject!$ opponent
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abilities=flying
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auto=_DIES_ability$!name(discard) target(*|myhand) reject!$ opponent
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text=Flying -- When Screeching Buzzard dies, each opponent discards a card.
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text=Flying -- When Screeching Buzzard dies, each opponent discards a card.
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mana={3}{B}
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mana={3}{B}
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type=Creature
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type=Creature
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