diff --git a/CHANGELOG.md b/CHANGELOG.md index 7683ea5f1..9554c037a 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -2,8 +2,11 @@ ## [master] (https://github.com/WagicProject/wagic/tree/master) +### 27/09/21 +- *Committed:* Fixed a bug on game achievements percentage calculation. ([Vitty85](https://github.com/Vitty85)) + ### 26/09/21 -- *Committed:* Added new decks for AI, improved "genrand", "altercost" and "changecost" keywords in order to allow the usage of a variable instead of a simple number (e.g. "altercost(colorless, -phandcount)"). ([Vitty85](https://github.com/Vitty85)) +- *Committed:* Added new decks for AI, improved "genrand", "altercost" and "changecost" keywords in order to allow the usage of a variable instead of a simple number (e.g. "altercost(colorless, -phandcount)"). https://github.com/WagicProject/wagic/commit/9e3caa635dc00f60d5e908723c015dbac3bf6f7a ([Vitty85](https://github.com/Vitty85)) ### 25/09/21 - *Committed:* Fixed changelog after pull merge. https://github.com/WagicProject/wagic/commit/8ae7439978ace71b0759f2cfe55dfbac2cc9e253 ([Vitty85](https://github.com/Vitty85)) diff --git a/projects/mtg/src/GameStateMenu.cpp b/projects/mtg/src/GameStateMenu.cpp index 56207341e..7d8778a33 100644 --- a/projects/mtg/src/GameStateMenu.cpp +++ b/projects/mtg/src/GameStateMenu.cpp @@ -267,7 +267,7 @@ int GameStateMenu::gamePercentComplete() { for (map::iterator it = Unlockable::unlockables.begin(); it != Unlockable::unlockables.end(); ++it) { total++; if (it->second->isUnlocked()) - total++; + done++; } total++;