fixed music resource adding from resource zip to nested folder on Android platorm. Fixed issue 776
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@@ -10,6 +10,7 @@
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <fcntl.h>
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#include <string.h>
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//////////////////////////////////////////////////////////////////////////
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@@ -158,46 +159,53 @@ JMusic *JSoundSystem::LoadMusic(const char *fileName)
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{
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// we should use the native asset manager instead
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string fullpath = JFileSystem::GetInstance()->GetResourceFile(fileName);
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int fd = open(fullpath.c_str(), O_RDONLY);
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FILE* file = fdopen(fd, "r");
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off_t start = 0;
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off_t length;
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fseek(file, 0, SEEK_END);
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length = ftell(file);
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SLresult result;
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// configure audio source
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SLDataLocator_AndroidFD loc_fd = {SL_DATALOCATOR_ANDROIDFD, fd, start, length};
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SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
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SLDataSource audioSrc = {&loc_fd, &format_mime};
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if(fullpath.compare("") != 0)
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{
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int fd = open(fullpath.c_str(), O_RDONLY);
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FILE* file = fdopen(fd, "r");
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off_t start = 0;
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off_t length;
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fseek(file, 0, SEEK_END);
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length = ftell(file);
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SLresult result;
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// configure audio sink
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SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
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SLDataSink audioSnk = {&loc_outmix, NULL};
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// configure audio source
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SLDataLocator_AndroidFD loc_fd = {SL_DATALOCATOR_ANDROIDFD, fd, start, length};
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SLDataFormat_MIME format_mime = {SL_DATAFORMAT_MIME, NULL, SL_CONTAINERTYPE_UNSPECIFIED};
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SLDataSource audioSrc = {&loc_fd, &format_mime};
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// create audio player
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const SLInterfaceID ids[2] = {SL_IID_SEEK, SL_IID_VOLUME};
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const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
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result = (*engineEngine)->CreateAudioPlayer(engineEngine, &music->playerObject, &audioSrc, &audioSnk,
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2, ids, req);
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DebugTrace("result " << result);
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// configure audio sink
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SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, outputMixObject};
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SLDataSink audioSnk = {&loc_outmix, NULL};
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// realize the player
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result = (*music->playerObject)->Realize(music->playerObject, SL_BOOLEAN_FALSE);
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DebugTrace("result " << result);
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// create audio player
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const SLInterfaceID ids[2] = {SL_IID_SEEK, SL_IID_VOLUME};
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const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
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result = (*engineEngine)->CreateAudioPlayer(engineEngine, &music->playerObject, &audioSrc, &audioSnk, 2, ids, req);
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DebugTrace("result " << result);
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// get the play interface
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result = (*music->playerObject)->GetInterface(music->playerObject, SL_IID_PLAY, &music->playInterface);
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DebugTrace("result " << result);
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// realize the player
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result = (*music->playerObject)->Realize(music->playerObject, SL_BOOLEAN_FALSE);
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DebugTrace("result " << result);
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// get the seek interface
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result = (*music->playerObject)->GetInterface(music->playerObject, SL_IID_SEEK, &music->seekInterface);
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DebugTrace("result " << result);
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// get the play interface
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result = (*music->playerObject)->GetInterface(music->playerObject, SL_IID_PLAY, &music->playInterface);
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DebugTrace("result " << result);
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// get the volume interface
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//result = (*music->playerObject)->GetInterface(music->playerObject, SL_IID_VOLUME, (void *)&music->musicVolumeInterface);
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DebugTrace("result " << result);
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// get the seek interface
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result = (*music->playerObject)->GetInterface(music->playerObject, SL_IID_SEEK, &music->seekInterface);
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DebugTrace("result " << result);
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// get the volume interface
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//result = (*music->playerObject)->GetInterface(music->playerObject, SL_IID_VOLUME, (void *)&music->musicVolumeInterface);
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DebugTrace("result " << result);
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}
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else
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{
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DebugTrace("Bad path to music file");
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}
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}
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mCurrentMusic = music;
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@@ -215,12 +223,10 @@ void JSoundSystem::PlayMusic(JMusic *music, bool looping)
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//(*music->musicVolumeInterface)->SetVolumeLevel(music->musicVolumeInterface, -1 * mVolume);
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// enable whole file looping
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result = (*music->seekInterface)->SetLoop(music->seekInterface,
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looping?SL_BOOLEAN_TRUE:SL_BOOLEAN_FALSE, 0, SL_TIME_UNKNOWN);
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result = (*music->seekInterface)->SetLoop(music->seekInterface, looping ? SL_BOOLEAN_TRUE : SL_BOOLEAN_FALSE, 0, SL_TIME_UNKNOWN);
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assert(SL_RESULT_SUCCESS == result);
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result = (*music->playInterface)->SetPlayState(music->playInterface,
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SL_PLAYSTATE_PLAYING);
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result = (*music->playInterface)->SetPlayState(music->playInterface, SL_PLAYSTATE_PLAYING);
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assert(SL_RESULT_SUCCESS == result);
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}
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}
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