Added a new rule to flip back modal dual face card on each phase and after each action, fixed "Aladdin's Lamp" and "Turntimber Symbiosis" primitives, allowed the AI to play back side of modal dual face cards, improved the "doubleside" keyword to flip modal dual face cards, improved filters to target flipped cards using the "isflipped" keyword, fixed a crash when zone pointer was null in GameObserver::logAction method.
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@@ -4349,12 +4349,15 @@ int AATurnSide::resolve()
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if(_target->mutation && _target->parentCards.size() > 0) return 0; // Mutated down cards cannot be turned, they will follow the fate of top-card
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MTGCard * fcard;
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MTGCardInstance* sideCard;
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if(_target->controller()->isAI() && _target->isFlipped) _target->isFlipped = false; // If it's AI calling back we just have to reset isFLipped flag and then return.
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if(!_target->isFlipped && _SideName == "") return 0; // No need to turn front if card has not been flipped before.
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if(!_target->isFlipped){
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fcard = MTGCollection()->getCardByName(_SideName);
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if(!fcard) return 0;
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sideCard = NEW MTGCardInstance(fcard, _target->controller()->game);
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_target->nameOrig = _target->name;
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_target->name = sideCard->name;
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_target->setName(sideCard->name);
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if(!sideCard) return 0;
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if(sideCard->getManaCost()){
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if(_target->getManaCost()->getAlternative()){
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@@ -4367,6 +4370,7 @@ int AATurnSide::resolve()
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fcard = MTGCollection()->getCardByName(_target->nameOrig);
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if(!fcard) return 0;
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_target->name = _target->nameOrig;
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_target->setName(_target->nameOrig);
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_target->nameOrig = "";
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sideCard = NEW MTGCardInstance(fcard, _target->controller()->game);
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if(!sideCard) return 0;
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@@ -4375,13 +4379,26 @@ int AATurnSide::resolve()
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_target->getManaCost()->copy(sideCard->getManaCost()); // Restore the original side cost mana symbols.
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}
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}
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for (int i = ((int)_target->types.size())-1; i >= 0; --i) // Load all the types from the current side
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_target->removeType(_target->types[i]);
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for (int i = 0; i < ((int)sideCard->types.size()); i++)
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_target->addType(sideCard->types[i]);
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if(_target->owner->playMode != Player::MODE_TEST_SUITE)
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{
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_target->setMTGId(sideCard->getMTGId());
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_target->setId = sideCard->setId;
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}
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_target->power = sideCard->power;
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_target->life = sideCard->life;
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_target->toughness = sideCard->toughness;
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_target->origpower = sideCard->origpower;
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_target->origtoughness = sideCard->origtoughness;
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_target->basepower = sideCard->basepower;
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_target->basetoughness = sideCard->basetoughness;
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_target->types = sideCard->types;
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_target->text = sideCard->text;
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_target->formattedText = sideCard->formattedText;
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_target->magicText = sideCard->magicText;
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_target->colors = sideCard->colors;
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_target->basicAbilities = sideCard->basicAbilities;
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_target->isFlipped = !_target->isFlipped;
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_target->mPropertiesChangedSinceLastUpdate = true;
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SAFE_DELETE(sideCard);
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return 1;
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}
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