Added a new rule to flip back modal dual face card on each phase and after each action, fixed "Aladdin's Lamp" and "Turntimber Symbiosis" primitives, allowed the AI to play back side of modal dual face cards, improved the "doubleside" keyword to flip modal dual face cards, improved filters to target flipped cards using the "isflipped" keyword, fixed a crash when zone pointer was null in GameObserver::logAction method.

This commit is contained in:
Vittorio Alfieri
2021-04-28 17:03:29 +02:00
parent ac273b1947
commit 79716a4533
9 changed files with 93 additions and 13 deletions
+17 -1
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@@ -53,7 +53,6 @@ auto=lord(Swamp[-noactivatedability;-nomanaability;-notapability;land]|MyBattlef
auto=lord(Mountain[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
auto=lord(Forest[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}
#Mana Empties from manapool at the end of each phase
auto=@each untap:removeMana(*)
auto=@each upkeep:removeMana(*)
@@ -68,6 +67,23 @@ auto=@each secondmain:removeMana(*)
auto=@each end:removeMana(*)
auto=@each cleanup:removeMana(*)
#Modal dual face card flip back rule
auto=@each untap restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each upkeep restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each draw restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each firstmain restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each combatbegins restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each attackers restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each blockers restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each combatdamage restriction{type(*[isflipped]|nonbattlezone))~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each combatEnds restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each secondmain restriction{type(*[isflipped]|nonbattlezone))~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each end restriction{compare(type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each cleanup restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@movedto(other *|nonbattlezone) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@movedto(other *|stack) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@movedto(other *|battlefield) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
#Monarch rule
auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:draw:1
+17 -2
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@@ -45,7 +45,6 @@ auto=sethand:7
auto=@each my draw:draw:1
auto=maxPlay(land)1
#Lands Mana Rules
auto=lord(Plains[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{W}
auto=lord(Island[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{U}
@@ -53,7 +52,6 @@ auto=lord(Swamp[-noactivatedability;-nomanaability;-notapability;land]|MyBattlef
auto=lord(Mountain[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{R}
auto=lord(Forest[-noactivatedability;-nomanaability;-notapability;land]|MyBattlefield) {T}:Add{G}
#Mana Empties from manapool at the end of each phase
auto=@each untap:removeMana(*)
auto=@each upkeep:removeMana(*)
@@ -68,6 +66,23 @@ auto=@each secondmain:removeMana(*)
auto=@each end:removeMana(*)
auto=@each cleanup:removeMana(*)
#Modal dual face card flip back rule
auto=@each untap restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each upkeep restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each draw restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each firstmain restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each combatbegins restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each attackers restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each blockers restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each combatdamage restriction{type(*[isflipped]|nonbattlezone))~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each combatEnds restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each secondmain restriction{type(*[isflipped]|nonbattlezone))~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each end restriction{compare(type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@each cleanup restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@movedto(other *|nonbattlezone) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@movedto(other *|stack) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
auto=@movedto(other *|battlefield) restriction{type(*[isflipped]|nonbattlezone)~morethan~0}:ability$!all(*[isflipped]|nonbattlezone) doubleside()!$ controller
#Monarch rule
auto=@each my endofturn restriction{compare(pmonarch)~morethan~0}:draw:1
@@ -974,7 +974,7 @@ auto={6}{T}:name(X=6) name(X=6) transforms((,newability[replacedraw reveal:6 opt
auto={7}{T}:name(X=7) name(X=7) transforms((,newability[replacedraw reveal:7 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=6]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot
auto={8}{T}:name(X=8) name(X=8) transforms((,newability[replacedraw reveal:8 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=7]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot
auto={9}{T}:name(X=9) name(X=9) transforms((,newability[replacedraw reveal:9 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=8]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend])) ueot
auto={10}{T}:name(X=10) name(X=10) transforms((,newability[replacedraw reveal:10 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=9]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend afterreveal all(*[zpos<=10]) moveto(myhand) afterrevealend revealend])) ueot
auto={10}{T}:name(X=10) name(X=10) transforms((,newability[replacedraw reveal:10 optionone name(Choose a card) target(*|reveal) moveto(myhand) and!( all(*[zpos<=9]|mylibrary) moveto(myhand) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend afterrevealed all(*[zpos<=10]) moveto(myhand) afterrevealedend revealend])) ueot
text={X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can't be 0.
mana={10}
type=Artifact
@@ -59937,8 +59937,8 @@ name=Turntimber Symbiosis
restriction=compare(isflipped)~equalto~0
anyzone={0}:doubleside(Turntimber, Serpentine Wood)
autohand={0}:restriction{can play land,compare(isflipped)~equalto~1} name(Turntimber, Serpentine Wood) name(Turntimber, Serpentine Wood) flip(Turntimber, Serpentine Wood) forcetype(land)
auto=choice name(Look seven and put creature with manacost 3 or less) name(Look seven and put creature with manacost 3 or less) reveal:7 optionone name(Get Creature) target(creature[manacost<=3]|reveal) moveTo(myBattlefield) and!( counter(1/1,3) )! optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend restriction{type(creature[manacost<=3;zpos<=7]|myLibrary)~morethan~0}
auto=choice name(Look seven and put creature with manacost 4 or more) name(Look seven and put creature with manacost 4 or more) reveal:7 optionone name(Get Creature) target(creature[manacost>=4]|reveal) moveTo(myBattlefield) optiononeend optiontwo name(put on bottom) all(*|reveal) bottomoflibrary optiontwoend revealend restriction{type(creature[manacost>=4;zpos<=7]|myLibrary)~morethan~0}
aicode=activate target(*[zpos=1]|mylibrary) transforms((,newability[if type(creature[zpos<=7]|mylibrary)~equalto~0 then all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if type(creature[zpos<=7]|mylibrary)~morethan~0 then target(creature[zpos<=7]|mylibrary) moveto(myBattlefield) and!( transforms((,newability[all(*[zpos<=7]|mylibrary) moveto(myreveal) and!( bottomoflibrary )!],newability[if cantargetcard(creature[manacost<=3]|*) then counter(1/1.3)])) oneshot )! ])) oneshot
auto=name(Look seven and put creature in play) reveal:7 optionone name(Get Creature) target(<upto:1>creature|reveal) moveTo(mylibrary) and!( becomes(tobecast) ueot )! optiononeend optiontwo name(put on bottom) target(*|reveal) bottomoflibrary and!( all(*|reveal) bottomoflibrary )! optiontwoend afterrevealed all(tobecast|mylibrary) moveto(myBattlefield) and!( transforms((,newability[if cantargetcard(creature[manacost<=3]|*) then counter(1/1.3)])) oneshot )! afterrevealedend revealend
text=Look at the top seven cards of your library. You may put a creature card from among them onto the battlefield. If that card has converted mana cost 3 or less, it enters with three additional +1/+1 counters on it. Put the rest on the bottom of your library in a random order. // Turntimber, Serpentine Wood
mana={4}{G}{G}{G}
type=Sorcery