forgot to reset the opponents miracle on beforebegins. i knew i had coded the miracle to be player independent :P
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@@ -211,6 +211,7 @@ void GameObserver::nextGamePhase()
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mLayers->stackLayer()->garbageCollect(); //clean stack history for this turn;
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mLayers->actionLayer()->Update(0);
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currentPlayer->game->library->miracle = false;
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currentPlayer->opponent()->game->library->miracle = false;
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for (int i = 0; i < 2; i++)
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{
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//Cleanup of each player's gamezones
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