- improved the parser for "lord", now can take any kind of "target", not only creature types (so it can now be used to code abilities such as Bad moon and crusade)
- fixed typos for goblin lord, zombie master, lord of atlantis
- Added "moveTo" keyword
- added a dozen cards
This commit is contained in:
wagic.the.homebrew
2008-12-14 12:07:01 +00:00
parent 6df5261294
commit 790e2a2cdf
11 changed files with 285 additions and 254 deletions

View File

@@ -107,6 +107,7 @@ toughness=2
[/card]
[card]
text=Black creatures get +1/+1.
auto=lord(creature[black]) 1/1 includeself
id=1144
name=Bad Moon
rarity=R
@@ -423,6 +424,7 @@ mana={G}
[/card]
[card]
text=White creatures get +1/+1.
auto=lord(creature[white]) 1/1 includeself
id=1341
name=Crusade
rarity=R
@@ -860,7 +862,8 @@ toughness=1
[card]
text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
id=1296
auto=lord(goblin) 1/1 mountainwalk
auto=lord(goblin) 1/1
auto=lord(goblin) mountainwalk
name=Goblin King
rarity=R
type=Creature
@@ -1292,7 +1295,8 @@ toughness=1
[/card]
[card]
text=Other Merfolk creatures get +1/+1 and have islandwalk.
auto=lord(merfolk) 1/1 islandwalk
auto=lord(merfolk) 1/1
auto=lord(merfolk) islandwalk
id=1206
name=Lord of Atlantis
rarity=R
@@ -2448,7 +2452,8 @@ mana={2}{W}{W}
[/card]
[card]
text=Zombie creatures have swampwalk. All Zombies have "{B}: Regenerate this permanent."
auto=lord(zombie) swampwalk {B}:regenerate
auto=lord(zombie) swampwalk
auto=lord(zombie) {B}:regenerate
id=1188
name=Zombie Master
rarity=R