Erwan
- improved the parser for "lord", now can take any kind of "target", not only creature types (so it can now be used to code abilities such as Bad moon and crusade) - fixed typos for goblin lord, zombie master, lord of atlantis - Added "moveTo" keyword - added a dozen cards
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@@ -107,6 +107,7 @@ toughness=2
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[/card]
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[card]
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text=Black creatures get +1/+1.
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auto=lord(creature[black]) 1/1 includeself
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id=1144
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name=Bad Moon
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rarity=R
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@@ -423,6 +424,7 @@ mana={G}
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[/card]
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[card]
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text=White creatures get +1/+1.
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auto=lord(creature[white]) 1/1 includeself
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id=1341
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name=Crusade
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rarity=R
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@@ -860,7 +862,8 @@ toughness=1
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[card]
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text=Other Goblin creatures get +1/+1 and have mountainwalk. (They're unblockable as long as defending player controls a Mountain.)
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id=1296
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auto=lord(goblin) 1/1 mountainwalk
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auto=lord(goblin) 1/1
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auto=lord(goblin) mountainwalk
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name=Goblin King
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rarity=R
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type=Creature
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@@ -1292,7 +1295,8 @@ toughness=1
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[/card]
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[card]
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text=Other Merfolk creatures get +1/+1 and have islandwalk.
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auto=lord(merfolk) 1/1 islandwalk
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auto=lord(merfolk) 1/1
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auto=lord(merfolk) islandwalk
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id=1206
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name=Lord of Atlantis
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rarity=R
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@@ -2448,7 +2452,8 @@ mana={2}{W}{W}
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[/card]
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[card]
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text=Zombie creatures have swampwalk. All Zombies have "{B}: Regenerate this permanent."
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auto=lord(zombie) swampwalk {B}:regenerate
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auto=lord(zombie) swampwalk
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auto=lord(zombie) {B}:regenerate
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id=1188
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name=Zombie Master
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rarity=R
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