Revert "edge case fix, the issue arises from castcard but I'm fixing it at a higher level since init to zone should always have a valid "player 1" in its first constructor."

This reverts commit d247c53136.
This commit is contained in:
zethfox
2016-07-09 18:21:52 -04:00
parent d247c53136
commit 78e4407c71
4 changed files with 26 additions and 14 deletions

View File

@@ -4288,15 +4288,20 @@ toughness=5
[/card]
[card]
name=Arbor Colossus
auto=draw:2
type=instant
abilities=reach
auto=this(cantargetcard(*[-monstrous]) {3}{G}{G}{G}:becomes(monstrous) forever && counter(1/1,3) && transforms((,newAbility[destroy target(creature[flying]|opponentbattlefield)])) forever
text=Reach -- {3}{G}{G}{G}: Monstrosity 3. (If this creature isn't monstrous, put three +1/+1 counters on it and it becomes monstrous.) -- When Arbor Colossus becomes monstrous, destroy target creature with flying an opponent controls
mana={2}{G}{G}{G}
type=Creature
subtype=Giant
power=6
toughness=6
[/card]
[card]
name=Arbor Elf
autohand={0}:name(Control Magic) activate castcard(normal named!:Control Magic:!)
auto={t}:untap target(forest)
text={T}: Untap target Forest.
mana={g}
dredge=dredge(2)
mana={G}
type=Creature
subtype=Elf Druid
power=1