first run through for sound on iOS platforms. Currently works only for simulator unless the music files are extracted from the zip file onto the filesystem.
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@@ -0,0 +1,68 @@
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//
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// SynthesizeSingleton.h
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// CocoaWithLove
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//
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// Created by Matt Gallagher on 20/10/08.
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// Copyright 2009 Matt Gallagher. All rights reserved.
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//
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// Permission is given to use this source code file without charge in any
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// project, commercial or otherwise, entirely at your risk, with the condition
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// that any redistribution (in part or whole) of source code must retain
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// this copyright and permission notice. Attribution in compiled projects is
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// appreciated but not required.
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//
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#define SYNTHESIZE_SINGLETON_FOR_CLASS(classname) \
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\
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static classname *shared##classname = nil; \
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\
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+ (classname *)shared##classname \
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{ \
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@synchronized(self) \
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{ \
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if (shared##classname == nil) \
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{ \
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shared##classname = [[self alloc] init]; \
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} \
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} \
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\
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return shared##classname; \
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} \
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\
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+ (id)allocWithZone:(NSZone *)zone \
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{ \
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@synchronized(self) \
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{ \
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if (shared##classname == nil) \
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{ \
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shared##classname = [super allocWithZone:zone]; \
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return shared##classname; \
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} \
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} \
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\
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return nil; \
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} \
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\
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- (id)copyWithZone:(NSZone *)zone \
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{ \
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return self; \
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} \
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\
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- (id)retain \
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{ \
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return self; \
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} \
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\
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- (NSUInteger)retainCount \
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{ \
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return NSUIntegerMax; \
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} \
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\
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- (void)release \
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{ \
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} \
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\
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- (id)autorelease \
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{ \
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return self; \
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}
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