Added/fixed primitives, updated the "missing_cards_by_sets" folder, renamed several decks for AI, added "noentertrg" and "nodietrg" keywords to allow creatures enter the battlefield or die without causing abilities to trigger (e.g. "Hushbringer").

This commit is contained in:
Vittorio Alfieri
2021-10-21 09:53:39 +02:00
parent 41a89c7324
commit 78658a6a9e
42 changed files with 116 additions and 140 deletions
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## [master] (https://github.com/WagicProject/wagic/tree/master) ## [master] (https://github.com/WagicProject/wagic/tree/master)
### 21/10/21
- *Committed:* Added/fixed primitives, updated the "missing_cards_by_sets" folder, renamed several decks for AI, added "noentertrg" and "nodietrg" keywords to allow creatures enter the battlefield or die without causing abilities to trigger (e.g. "Hushbringer"). ([Vitty85](https://github.com/Vitty85))
### 20/10/21 ### 20/10/21
- *Committed:* Added "Spell Queller" primitive, updated the "missing_cards_by_sets" folder. ([Vitty85](https://github.com/Vitty85)) - *Committed:* Added "Spell Queller" primitive, updated the "missing_cards_by_sets" folder. https://github.com/WagicProject/wagic/commit/41a89c7324713f7d8c1fb08932b491db91a3fae1 ([Vitty85](https://github.com/Vitty85))
- *Committed:* Added Q06 set, improved Android downloader, fixed bug for indestructible creatures that have to go different zone after death (e.g. if they have exiledeath ability), fixed a bug when indestructible creatures have toughness = 0 (e.g. "March of the Machines" with manacost = 0 artifacts). https://github.com/WagicProject/wagic/commit/3130049c632662334ab3f708bf89bad5a79ecfdb ([Vitty85](https://github.com/Vitty85)) - *Committed:* Added Q06 set, improved Android downloader, fixed bug for indestructible creatures that have to go different zone after death (e.g. if they have exiledeath ability), fixed a bug when indestructible creatures have toughness = 0 (e.g. "March of the Machines" with manacost = 0 artifacts). https://github.com/WagicProject/wagic/commit/3130049c632662334ab3f708bf89bad5a79ecfdb ([Vitty85](https://github.com/Vitty85))
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#NAME:Smoke and mirrors #NAME:Smoke & Mirrors
Order of the Ebon Hand (FEM) *2 Order of the Ebon Hand (FEM) *2
Combat Medic (FEM) *1 Combat Medic (FEM) *1
Combat Medic (FEM) *1 Combat Medic (FEM) *1
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#NAME:Kill by Numbers #NAME:Kazandu the Redeemed
#DESC:They just keep multiplying. #DESC:They just keep multiplying.
#HINT:castpriority(enchantment,instant,sorcery,artifact,creature) #HINT:castpriority(enchantment,instant,sorcery,artifact,creature)
#HINT:dontattackwith(Rhys the Redeemed) #HINT:dontattackwith(Rhys the Redeemed)
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#NAME:Infected wounds #NAME:Infected Wounds
Forest (UGL) *4 Forest (UGL) *4
Forest (ALA) *1 Forest (ALA) *1
Forest (ALA) *1 Forest (ALA) *1
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#NAME:Red Deck Wins #NAME:Krenko's Hellrider
#DESC:Standard R Aggro #DESC:Standard R Aggro
#DESC:ISD-M13-RTR #DESC:ISD-M13-RTR
#HINT:combo hold(Hellrider|myhand)^until(creature|mybattlefield)^cast(Hellrider|myhand)^restriction{type(creature|mybattlefield)~morethan~2}^totalmananeeded({2}{R}{R}) #HINT:combo hold(Hellrider|myhand)^until(creature|mybattlefield)^cast(Hellrider|myhand)^restriction{type(creature|mybattlefield)~morethan~2}^totalmananeeded({2}{R}{R})
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#NAME:Sweep The Tomb #NAME:Wipe them out!
#DESC:Modern RBW Control #DESC:Modern RBW Control
#HINT:castpriority(enchantment,sorcery,artifact,instant) #HINT:castpriority(enchantment,sorcery,artifact,instant)
#HINT:combo hold(Devour Flesh|myhand)^until(creature|opponentbattlefield)^cast(Devour Flesh|myhand)^totalmananeeded({1}{B}) #HINT:combo hold(Devour Flesh|myhand)^until(creature|opponentbattlefield)^cast(Devour Flesh|myhand)^totalmananeeded({1}{B})
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#NAME: CounterDeck #NAME: Mind Control
#DESC: The Best Counter Deck Ever #DESC: The Best Counter Deck Ever
Aetherize (*) *4 Aetherize (*) *4
Artificer's Epiphany (*) *4 Artificer's Epiphany (*) *4
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#NAME: Ajani's Deck #NAME: Ajani's Chaplain
#DECRIPTION: The Fist M20 Deck #DECRIPTION: The First M20 Deck
Ajani, Inspiring Leader (M20) *1 Ajani, Inspiring Leader (M20) *1
Serra's Guardian (M20) *1 Serra's Guardian (M20) *1
Daybreak Chaplain (M20) *4 Daybreak Chaplain (M20) *4
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#NAME: Mono-Black Devotion #NAME: Phyrexian Asphodel
#DESC: The Fist MH1 Deck #DESC: The First MH1 Deck
Bloodghast (*) *4 Bloodghast (*) *4
Geralf's Messenger (*) *4 Geralf's Messenger (*) *4
Phyrexian Obliterator (*) *4 Phyrexian Obliterator (*) *4
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#NAME: UrzaTron #NAME: Urza's Control
#DESC: Hellsau, 1st MTGO #DESC: Hellsau, 1st MTGO
#DESC: Pauper League #DESC: Pauper League
Dinrova Horror (*) *1 Dinrova Horror (*) *1
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#NAME: Mono Black Midrange #NAME: Yarok of Pranks
#DESC: First Eldraine Deck #DESC: The First Eldraine Deck
Midnight Reaper (*) *2 Midnight Reaper (*) *2
Cavalier of Night (*) *3 Cavalier of Night (*) *3
Dread Presence (*) *4 Dread Presence (*) *4
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#Black/White Deck 10E/RV #Black/White Deck 10E/RV
#NAME:Panda Hive #NAME:The Hive
#DESC:When the last living being #DESC:When the last living being
#DESC:succumbs to the terrible blight #DESC:succumbs to the terrible blight
#DESC:the wasps will rise #DESC:the wasps will rise
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#NAME:Elves #NAME:Wilt-Leaf Liege
#DESC:And here you thought you would enjoy #DESC:And here you thought you would enjoy
#DESC:a little trip in the forest... #DESC:a little trip in the forest...
#DESC: #DESC:
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#NAME:Elfball #NAME:Imperious Vanguard
#DESC:An endless stream #DESC:An endless stream
#DESC:of elvish warriors #DESC:of elvish warriors
#DESC:will overwhelm you, #DESC:will overwhelm you,
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#NAME:Kinsb. Cavalier #NAME:Kinsbaile Cavalier
#DESC:The knights on their steeds #DESC:The knights on their steeds
#DESC:and the knights from the sky #DESC:and the knights from the sky
#DESC:unite #DESC:unite
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#NAME:AshenmoorCohort #NAME:Ashenmoor Cohort
# #
#DESC: How does it feel #DESC: How does it feel
#DESC: to be dead #DESC: to be dead
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#NAME:Mindwracked #NAME:Mind Wracked
#DESC:"What was it, what was it ... I know #DESC:"What was it, what was it ... I know
#DESC: there was something I wanted to tell #DESC: there was something I wanted to tell
#DESC: you. Or was it something you wanted #DESC: you. Or was it something you wanted
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#NAME:VampireViscounts #NAME:Ascendant Bloodwitch
#DESC:Oh to sink one's teeth #DESC:Oh to sink one's teeth
#DESC:into the warm softness #DESC:into the warm softness
#DESC:of pulsating flesh! #DESC:of pulsating flesh!
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#NAME:Red Cats #NAME:Wild Cats
#DESC:Ferocious predators #DESC:Ferocious predators
#DESC:descend from the mountains, #DESC:descend from the mountains,
#DESC:lured down #DESC:lured down
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#NAME:No Bushwhacker #NAME:No Bushwhacked
#DESC:"Attack! Heal! Attack! Heal! #DESC:"Attack! Heal! Attack! Heal!
#DESC: And again and again and again. #DESC: And again and again and again.
#DESC: Oh, how I miss my days #DESC: Oh, how I miss my days
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#NAME:Tarmac #NAME:The Tarmack
#DESC:How does it feel #DESC:How does it feel
#DESC:being stripped to the rack #DESC:being stripped to the rack
#DESC:while Tarmogoyf licks #DESC:while Tarmogoyf licks
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#NAME:Token Terror #NAME:Soul Blossom Procession
#DESC:"Beware! #DESC:"Beware!
#DESC: they come from everywhere!" #DESC: they come from everywhere!"
#DESC: #DESC:
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#NAME:Red Green Ally #NAME:Kazuul Ranger Ally
#DESC:"We may not be alike, #DESC:"We may not be alike,
#DESC: but we share a common goal. #DESC: but we share a common goal.
#DESC: All opposition will falter #DESC: All opposition will falter
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#NAME:Vanguard'sChosen #NAME:Heedless Perfect
#DESC:Watch the vanguard! #DESC:Watch the vanguard!
#DESC:How its strength rises #DESC:How its strength rises
#DESC:and rises #DESC:and rises
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#NAME:Elfolk #NAME:Gaea's Promenade
#DESC:Meet a combined force #DESC:Meet a combined force
#DESC:of elves and treefolk. #DESC:of elves and treefolk.
#DESC:Can you withstand #DESC:Can you withstand
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#NAME:Relentless #NAME:Relentless Rats
#DESC:United they stand, #DESC:United they stand,
#DESC:Divided they fall. #DESC:Divided they fall.
Swamp (10E) *24 # Swamp (10E) *24 #
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#NAME:Rack them all #NAME:Racked Mind
#DESC:Notch by notch #DESC:Notch by notch
#DESC:I turn the wheel #DESC:I turn the wheel
#DESC:stretching your bonded limbs. #DESC:stretching your bonded limbs.
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#NAME:SilverBlade #NAME:Silver Blade
#DESC:Don't worry - #DESC:Don't worry -
#DESC:it will not hurt ... much. #DESC:it will not hurt ... much.
#DESC: #DESC:
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@@ -27,7 +27,7 @@ Alliance=
Allied Warriors=作为一支山地,森林,@海洋,天空的联合军队@@"统一战线是我们的力量" Allied Warriors=作为一支山地,森林,@海洋,天空的联合军队@@"统一战线是我们的力量"
Allies=虽然单个很弱,@但是一起,我们就不可阻挡。@@如果你还觉得将三个臭皮匠@顶不了一个诸葛亮,@那就再想想! Allies=虽然单个很弱,@但是一起,我们就不可阻挡。@@如果你还觉得将三个臭皮匠@顶不了一个诸葛亮,@那就再想想!
Angelism=天使的大军将掠过你的防线,@而你的士兵只能束手就擒。 Angelism=天使的大军将掠过你的防线,@而你的士兵只能束手就擒。
AshenmoorCohort=我你听你问道:@死亡的感觉如何?@@很痛苦。@火烧一样。@@死亡让你……@……让你想回到这个世界。 Ashenmoor Cohort=我你听你问道:@死亡的感觉如何?@@很痛苦。@火烧一样。@@死亡让你……@……让你想回到这个世界。
Bad Dreams=等你遇到它们的时候@你再想自己是否做过噩梦吧…… Bad Dreams=等你遇到它们的时候@你再想自己是否做过噩梦吧……
Badlands=危险的敌人正等待着你。@不死生物,鬼怪和憎恨兽@将给你带来疯狂的进攻。 Badlands=危险的敌人正等待着你。@不死生物,鬼怪和憎恨兽@将给你带来疯狂的进攻。
Bad Moon=夜幕降临,噩梦袭来。@邪恶的幽灵将把你拖入黑暗的深渊! Bad Moon=夜幕降临,噩梦袭来。@邪恶的幽灵将把你拖入黑暗的深渊!
@@ -48,9 +48,9 @@ Depletion=
Destroy=我将摧毁你的土地,@你的军队,@最后是你。 Destroy=我将摧毁你的土地,@你的军队,@最后是你。
Disciplination=我的军队在纪律处分中未能幸存,@尽管是我极不情愿发起的。@于是,我看到你为我带来了增援。@真心感想你,你是个好人! Disciplination=我的军队在纪律处分中未能幸存,@尽管是我极不情愿发起的。@于是,我看到你为我带来了增援。@真心感想你,你是个好人!
Dragons=龙是力量和意志的狂乱。@龙是焰的艺术家,@将世界涂上火的色彩。 Dragons=龙是力量和意志的狂乱。@龙是焰的艺术家,@将世界涂上火的色彩。
Elfball=在源源不断的法术力支持下,@由妖精勇士组成的洪流将彻底击败你。@赶紧逃跑吧!你没有任何胜算! Imperious Vanguard=在源源不断的法术力支持下,@由妖精勇士组成的洪流将彻底击败你。@赶紧逃跑吧!你没有任何胜算!
Elfolk=面对一支侏儒和树妖的联军。@你能同时承受树的强壮力量和@侏儒的繁殖能力吗? Gaea's Promenade=面对一支侏儒和树妖的联军。@你能同时承受树的强壮力量和@侏儒的繁殖能力吗?
Elves=你也许认为这段林中旅行会很惬意……@但是谁说只有鬼怪会令人生厌呢? Wilt-Leaf Liege=你也许认为这段林中旅行会很惬意……@但是谁说只有鬼怪会令人生厌呢?
Enchanted Coatl=当心!魔女找到了一只新宠物!@她们正痴迷于让它不断变强@直到无人能挡。 Enchanted Coatl=当心!魔女找到了一只新宠物!@她们正痴迷于让它不断变强@直到无人能挡。
Enchanted=谨防任何斗士穿上盔甲或面具。@@装备精良,他们将战无不胜。 Enchanted=谨防任何斗士穿上盔甲或面具。@@装备精良,他们将战无不胜。
Enchantresses=请敬畏魔女的力量吧!@当你一不小心,@她们将会接二连三地施放咒语@并且化身成为强大的战士。 Enchantresses=请敬畏魔女的力量吧!@当你一不小心,@她们将会接二连三地施放咒语@并且化身成为强大的战士。
@@ -51,12 +51,6 @@ mana={1}{W}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
name=Gaea's Balance
text=As an additional cost to cast Gaea's Balance, sacrifice five lands. -- Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Mind Extraction name=Mind Extraction
text=As an additional cost to cast Mind Extraction, sacrifice a creature. -- Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors. text=As an additional cost to cast Mind Extraction, sacrifice a creature. -- Target player reveals his or her hand and discards all cards of each of the sacrificed creature's colors.
mana={2}{B} mana={2}{B}
@@ -20,15 +20,6 @@ power=1
toughness=1 toughness=1
[/card] [/card]
[card] [card]
name=Grave Sifter
text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
mana={5}{G}
type=Creature
subtype=Elemental Beast
power=5
toughness=7
[/card]
[card]
name=Bitter Feud name=Bitter Feud
text=As Bitter Feud enters the battlefield, choose two players. -- If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead. text=As Bitter Feud enters the battlefield, choose two players. -- If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
mana={4}{R} mana={4}{R}
@@ -11,16 +11,6 @@ mana={U}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
name=Hushwing Gryff
abilities=flash,flying
text=Flash -- Flying -- Creatures entering the battlefield don't cause abilities to trigger.
mana={2}{W}
type=Creature
subtype=Hippogriff
power=2
toughness=1
[/card]
[card]
name=Collective Voyage name=Collective Voyage
text=Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library. text=Join forces - Starting with you, each player may pay any amount of mana. Each player searches his or her library for up to X basic land cards, where X is the total amount of mana paid this way, puts them onto the battlefield tapped, then shuffles his or her library.
mana={G} mana={G}
@@ -15,15 +15,6 @@ mana={5}{W}
type=Sorcery type=Sorcery
[/card] [/card]
[card] [card]
name=Grave Sifter
text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
mana={5}{G}
type=Creature
subtype=Elemental Beast
power=5
toughness=7
[/card]
[card]
name=Surveyor's Scope name=Surveyor's Scope
text={T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library. text={T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.
mana={2} mana={2}
@@ -38,7 +38,7 @@ toughness=6
[card] [card]
name=Hullbreacher name=Hullbreacher
abilities=flash abilities=flash
text=Flash -- If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") text=Flash -- If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
mana={2}{U} mana={2}{U}
type=Creature type=Creature
subtype=Merfolk Pirate subtype=Merfolk Pirate
@@ -52,6 +52,11 @@ power=1
toughness=5 toughness=5
[/card] [/card]
[card] [card]
name=Power Play
text=(Start the game with this conspiracy face up in the command zone.) -- You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
type=Conspiracy
[/card]
[card]
name=Bite of the Black Rose name=Bite of the Black Rose
text=Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards. text=Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
mana={3}{B} mana={3}{B}
@@ -219,8 +224,3 @@ subtype=Angel
power=4 power=4
toughness=4 toughness=4
[/card] [/card]
[card]
name=Power Play
text=(Start the game with this conspiracy face up in the command zone.) -- You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
type=Conspiracy
[/card]
@@ -38,16 +38,6 @@ power=4
toughness=4 toughness=4
[/card] [/card]
[card] [card]
name=Hushwing Gryff
abilities=flash,flying
text=Flash -- Flying -- Creatures entering the battlefield don't cause abilities to trigger.
mana={2}{W}
type=Creature
subtype=Hippogriff
power=2
toughness=1
[/card]
[card]
name=Kurkesh, Onakke Ancient name=Kurkesh, Onakke Ancient
text=Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy. text=Whenever you activate an ability of an artifact, if it isn't a mana ability, you may pay {R}. If you do, copy that ability. You may choose new targets for the copy.
mana={2}{R}{R} mana={2}{R}{R}
@@ -32,12 +32,6 @@ mana={4}{PR}
type=Artifact type=Artifact
[/card] [/card]
[card] [card]
name=Torpor Orb
text=Creatures entering the battlefield don't cause abilities to trigger.
mana={2}
type=Artifact
[/card]
[card]
name=Myr Superion name=Myr Superion
text=Spend only mana produced by creatures to cast Myr Superion. text=Spend only mana produced by creatures to cast Myr Superion.
mana={2} mana={2}
@@ -20015,7 +20015,7 @@ toughness=1
[card] [card]
name=Edifice of Authority name=Edifice of Authority
auto={1}{T}{C(0/0,1,brick)}:target(creature) cantattack ueot auto={1}{T}{C(0/0,1,brick)}:target(creature) cantattack ueot
auto=this(counter{0/0.3.brick}) {1}{T}:target(creature) transforms((,newability[cantattack],newability[cantblock],newability[onlymanaability])) ueot auto=this(counter{0/0.3.brick}) {1}{T}:target(creature) transforms((,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
text={1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. -- {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority. text={1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. -- {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority.
mana={3} mana={3}
type=Artifact type=Artifact
@@ -21591,7 +21591,7 @@ type=Sorcery
[card] [card]
name=Essence Symbiote name=Essence Symbiote
auto=@mutated(creature|mybattlefield):all(trigger[to]) counter(1/1) auto=@mutated(creature|mybattlefield):all(trigger[to]) counter(1/1)
auto=@mutated(creature|mybattlefield):life:2 controller auto=@mutated(creature|mybattlefield):life:2
text=Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life. text=Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
mana={1}{G} mana={1}{G}
type=Creature type=Creature
@@ -26006,6 +26006,17 @@ power=3
toughness=3 toughness=3
[/card] [/card]
[card] [card]
name=Gaea's Balance
auto=if type(plains[basic]|mylibrary)~morethan~0 then ability$!name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(myBattlefield)!$ controller
auto=if type(mountain[basic]|mylibrary)~morethan~0 then ability$!name(Search mountain) name(Search mountain) target(mountain[basic]|mylibrary) moveto(myBattlefield)!$ controller
auto=if type(forest[basic]|mylibrary)~morethan~0 then ability$!name(Search forest) name(Search forest) target(forest[basic]|mylibrary) moveto(myBattlefield)!$ controller
auto=if type(swamp[basic]|mylibrary)~morethan~0 then ability$!name(Search swamp) name(Search swamp) target(swamp[basic]|mylibrary) moveto(myBattlefield)!$ controller
auto=if type(island[basic]|mylibrary)~morethan~0 then ability$!name(Search island) name(Search island) target(island[basic]|mylibrary) moveto(myBattlefield)!$ controller
text=As an additional cost to cast Gaea's Balance, sacrifice five lands. -- Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
mana={3}{G}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}
type=Sorcery
[/card]
[card]
name=Gaea's Herald name=Gaea's Herald
auto=lord(creature|stack) nofizzle auto=lord(creature|stack) nofizzle
text=Creature spells can't be countered. text=Creature spells can't be countered.
@@ -29236,6 +29247,17 @@ mana={5}{B}{B}
type=Instant type=Instant
[/card] [/card]
[card] [card]
name=Grave Sifter
auto=chooseatype transforms((,newability[target(<anyamount>creature[chosentype]|mygraveyard) moveto(myhand)])) oneshot chooseend
auto=ability$!transforms((,newability[chooseatype transforms((,newability[target(<anyamount>creature[chosentype]|mygraveyard) moveto(myhand)])) oneshot chooseend])) oneshot!$ opponent
text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
mana={5}{G}
type=Creature
subtype=Elemental Beast
power=5
toughness=7
[/card]
[card]
name=Gravebreaker Lamia name=Gravebreaker Lamia
abilities=lifelink,hiddenface abilities=lifelink,hiddenface
auto=moveTo(mygraveyard) target(*|mylibrary) auto=moveTo(mygraveyard) target(*|mylibrary)
@@ -33131,9 +33153,7 @@ type=Instant
[/card] [/card]
[card] [card]
name=Hushbringer name=Hushbringer
abilities=flying,lifelink abilities=flying,lifelink,noentertrg,nodietrg
auto=@movedto(creature|battlefield):all(trigger) onlymanaability
auto=@movedto(creature|graveyard):all(trigger) onlymanaability
text=Flying, lifelink -- Creatures entering the battlefield or dying don't cause abilities to trigger. text=Flying, lifelink -- Creatures entering the battlefield or dying don't cause abilities to trigger.
mana={1}{W} mana={1}{W}
type=Creature type=Creature
@@ -33142,6 +33162,16 @@ power=1
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Hushwing Gryff
abilities=flash,lifelink,noentertrg
text=Flash -- Flying -- Creatures entering the battlefield don't cause abilities to trigger.
mana={2}{W}
type=Creature
subtype=Hippogriff
power=2
toughness=1
[/card]
[card]
name=Hydra's Growth name=Hydra's Growth
target=creature target=creature
auto=counter(1/1,1) auto=counter(1/1,1)
@@ -48632,8 +48662,8 @@ toughness=2
[card] [card]
name=Overwhelming Splendor name=Overwhelming Splendor
target=player target=player
auto=lord(creature|targetedpersonsbattlefield) transforms((,setpower=1,settoughness=1,newability[noactivatedability])) forsrc auto=lord(creature|targetedpersonsbattlefield) transforms((,setpower=1,settoughness=1,newability[noactivatedability]))
auto=onlymanaability auto=lord(*[-creature]|targetedpersonsbattlefield) onlymanaability
text=Enchant player -- Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. -- Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities. text=Enchant player -- Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. -- Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
mana={6}{W}{W} mana={6}{W}{W}
type=Enchantment type=Enchantment
@@ -71472,7 +71502,7 @@ toughness=2
[/card] [/card]
[card] [card]
name=Tocatli Honor Guard name=Tocatli Honor Guard
auto=@movedto(creature|battlefield):all(trigger) onlymanaability ueot abilities=noentertrg
text=Creatures entering the battlefield don't cause abilities to trigger. text=Creatures entering the battlefield don't cause abilities to trigger.
mana={1}{W} mana={1}{W}
type=Creature type=Creature
@@ -71853,6 +71883,13 @@ power=4
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Torpor Orb
abilities=noentertrg
text=Creatures entering the battlefield don't cause abilities to trigger.
mana={2}
type=Artifact
[/card]
[card]
name=Torrent Sculptor name=Torrent Sculptor
other={1}{R} name(Flamethrower Sonata) other={1}{R} name(Flamethrower Sonata)
otherrestriction=can play sorcery,compare(isflipped)~equalto~1 otherrestriction=can play sorcery,compare(isflipped)~equalto~1
@@ -3501,12 +3501,6 @@ power=2
toughness=2 toughness=2
[/card] [/card]
[card] [card]
name=Gaea's Balance
text=As an additional cost to cast Gaea's Balance, sacrifice five lands. -- Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
mana={3}{G}
type=Sorcery
[/card]
[card]
name=Gaea's Liege name=Gaea's Liege
text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield. text=As long as Gaea's Liege isn't attacking, its power and toughness are each equal to the number of Forests you control. As long as Gaea's Liege is attacking, its power and toughness are each equal to the number of Forests defending player controls. -- {T}: Target land becomes a Forest until Gaea's Liege leaves the battlefield.
mana={3}{G}{G}{G} mana={3}{G}{G}{G}
@@ -4009,15 +4003,6 @@ type=Enchantment
subtype=Aura subtype=Aura
[/card] [/card]
[card] [card]
name=Grave Sifter
text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
mana={5}{G}
type=Creature
subtype=Elemental Beast
power=5
toughness=7
[/card]
[card]
name=Graveyard Busybody name=Graveyard Busybody
text=All graveyards are also your graveyards. -- Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards. text=All graveyards are also your graveyards. -- Graveyard Busybody's power and toughness are each equal to the number of cards with flavor text in your graveyards.
mana={4}{U}{U} mana={4}{U}{U}
@@ -4494,7 +4479,7 @@ type=Land
[card] [card]
name=Hullbreacher name=Hullbreacher
abilities=flash abilities=flash
text=Flash -- If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with " {T}, Sacrifice this artifact: Add one mana of any color.") text=Flash -- If an opponent would draw a card except the first one they draw in each of their draw steps, instead you create a Treasure token. (It's an artifact with "{T}, Sacrifice this artifact: Add one mana of any color.")
mana={2}{U} mana={2}{U}
type=Creature type=Creature
subtype=Merfolk Pirate subtype=Merfolk Pirate
@@ -4524,16 +4509,6 @@ type=Summon
subtype=Minotaur subtype=Minotaur
[/card] [/card]
[card] [card]
name=Hushwing Gryff
abilities=flash,flying
text=Flash -- Flying -- Creatures entering the battlefield don't cause abilities to trigger.
mana={2}{W}
type=Creature
subtype=Hippogriff
power=2
toughness=1
[/card]
[card]
name=Hypnotic Swirly Disc name=Hypnotic Swirly Disc
text=Whenever you crank Hypnotic Swirly Disc, target player puts the top X cards of their library into their graveyard, where X is the number of creatures you control. text=Whenever you crank Hypnotic Swirly Disc, target player puts the top X cards of their library into their graveyard, where X is the number of creatures you control.
type=Artifact type=Artifact
@@ -10723,12 +10698,6 @@ power=3
toughness=3 toughness=3
[/card] [/card]
[card] [card]
name=Torpor Orb
text=Creatures entering the battlefield don't cause abilities to trigger.
mana={2}
type=Artifact
[/card]
[card]
name=Torrent of Stone name=Torrent of Stone
text=Torrent of Stone deals 4 damage to target creature. -- Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.) text=Torrent of Stone deals 4 damage to target creature. -- Splice onto Arcane-Sacrifice two Mountains. (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card's effects to that spell.)
mana={3}{R} mana={3}{R}
+15 -2
View File
@@ -190,8 +190,21 @@ public:
//Battlefield is a special case. We usually don't want to trigger when a card comes from battlefield to battlefield //Battlefield is a special case. We usually don't want to trigger when a card comes from battlefield to battlefield
// http://code.google.com/p/wagic/issues/detail?id=179 // http://code.google.com/p/wagic/issues/detail?id=179
if ((e->from == game->players[0]->game->battlefield || e->from == game->players[1]->game->battlefield) && (e->to if ((e->from == game->players[0]->game->battlefield || e->from == game->players[1]->game->battlefield)
== game->players[0]->game->battlefield || e->to == game->players[1]->game->battlefield)) && (e->to == game->players[0]->game->battlefield || e->to == game->players[1]->game->battlefield))
{
return 0;
}
//Creatures entering the battlefield don't cause abilities to trigger (e.g. "Hushbringer").
if (e->card->isCreature() && (game->players[0]->game->battlefield->hasAbility(Constants::NOENTERTRG) || game->players[1]->game->battlefield->hasAbility(Constants::NOENTERTRG))
&& (e->to == game->players[0]->game->battlefield || e->to == game->players[1]->game->battlefield))
{
return 0;
}
//Creatures dying don't cause abilities to trigger (e.g. "Hushbringer").
if (e->card->isCreature() && (game->players[0]->game->battlefield->hasAbility(Constants::NODIETRG) || game->players[1]->game->battlefield->hasAbility(Constants::NODIETRG))
&& (e->from == game->players[0]->game->battlefield || e->from == game->players[1]->game->battlefield)
&& (e->to == game->players[0]->game->graveyard || e->to == game->players[1]->game->graveyard))
{ {
return 0; return 0;
} }
+3 -1
View File
@@ -330,7 +330,9 @@ class Constants
HASSTRIVE = 203, HASSTRIVE = 203,
ISCONSPIRACY = 204, ISCONSPIRACY = 204,
HASAFTERMATH = 205, HASAFTERMATH = 205,
NB_BASIC_ABILITIES = 206, NOENTERTRG = 206,
NODIETRG = 207,
NB_BASIC_ABILITIES = 208,
RARITY_S = 'S', //Special Rarity RARITY_S = 'S', //Special Rarity
RARITY_M = 'M', //Mythics RARITY_M = 'M', //Mythics
+3 -1
View File
@@ -236,7 +236,9 @@ const char* Constants::MTGBasicAbilities[] = {
"decayed", //Card has decayed. "decayed", //Card has decayed.
"hasstrive", //Kicker cost is a strive cost (e.g. "Aerial Formation") "hasstrive", //Kicker cost is a strive cost (e.g. "Aerial Formation")
"isconspiracy", //The card is a conspiracy (e.g. "Double Stroke") "isconspiracy", //The card is a conspiracy (e.g. "Double Stroke")
"hasaftermath" //Flashback cost is an aftemath cost (e.g. "Claim // Fame") "hasaftermath", //Flashback cost is an aftemath cost (e.g. "Claim // Fame")
"noentertrg", //Creatures entering the battlefield don't cause abilities to trigger (e.g. "Hushbringer").
"nodietrg" //Creatures dying don't cause abilities to trigger (e.g. "Hushbringer").
}; };
map<string,int> Constants::MTGBasicAbilitiesMap; map<string,int> Constants::MTGBasicAbilitiesMap;