Added/fixed primitives, updated the "missing_cards_by_sets" folder, renamed several decks for AI, added "noentertrg" and "nodietrg" keywords to allow creatures enter the battlefield or die without causing abilities to trigger (e.g. "Hushbringer").

This commit is contained in:
Vittorio Alfieri
2021-10-21 09:53:39 +02:00
parent 41a89c7324
commit 78658a6a9e
42 changed files with 116 additions and 140 deletions

View File

@@ -236,7 +236,9 @@ const char* Constants::MTGBasicAbilities[] = {
"decayed", //Card has decayed.
"hasstrive", //Kicker cost is a strive cost (e.g. "Aerial Formation")
"isconspiracy", //The card is a conspiracy (e.g. "Double Stroke")
"hasaftermath" //Flashback cost is an aftemath cost (e.g. "Claim // Fame")
"hasaftermath", //Flashback cost is an aftemath cost (e.g. "Claim // Fame")
"noentertrg", //Creatures entering the battlefield don't cause abilities to trigger (e.g. "Hushbringer").
"nodietrg" //Creatures dying don't cause abilities to trigger (e.g. "Hushbringer").
};
map<string,int> Constants::MTGBasicAbilitiesMap;