Added/fixed primitives, updated the "missing_cards_by_sets" folder, renamed several decks for AI, added "noentertrg" and "nodietrg" keywords to allow creatures enter the battlefield or die without causing abilities to trigger (e.g. "Hushbringer").
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@@ -236,7 +236,9 @@ const char* Constants::MTGBasicAbilities[] = {
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"decayed", //Card has decayed.
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"hasstrive", //Kicker cost is a strive cost (e.g. "Aerial Formation")
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"isconspiracy", //The card is a conspiracy (e.g. "Double Stroke")
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"hasaftermath" //Flashback cost is an aftemath cost (e.g. "Claim // Fame")
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"hasaftermath", //Flashback cost is an aftemath cost (e.g. "Claim // Fame")
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"noentertrg", //Creatures entering the battlefield don't cause abilities to trigger (e.g. "Hushbringer").
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"nodietrg" //Creatures dying don't cause abilities to trigger (e.g. "Hushbringer").
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};
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map<string,int> Constants::MTGBasicAbilitiesMap;
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