Added/fixed primitives, updated the "missing_cards_by_sets" folder, renamed several decks for AI, added "noentertrg" and "nodietrg" keywords to allow creatures enter the battlefield or die without causing abilities to trigger (e.g. "Hushbringer").
This commit is contained in:
@@ -20015,7 +20015,7 @@ toughness=1
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[card]
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name=Edifice of Authority
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auto={1}{T}{C(0/0,1,brick)}:target(creature) cantattack ueot
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auto=this(counter{0/0.3.brick}) {1}{T}:target(creature) transforms((,newability[cantattack],newability[cantblock],newability[onlymanaability])) ueot
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auto=this(counter{0/0.3.brick}) {1}{T}:target(creature) transforms((,newability[cantattack],newability[cantblock],newability[noactivatedability])) uynt
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text={1}, {T}: Target creature can't attack this turn. Put a brick counter on Edifice of Authority. -- {1}, {T}: Until your next turn, target creature can't attack or block and its activated abilities can't be activated. Activate this ability only if there are three or more brick counters on Edifice of Authority.
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mana={3}
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type=Artifact
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@@ -21591,7 +21591,7 @@ type=Sorcery
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[card]
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name=Essence Symbiote
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auto=@mutated(creature|mybattlefield):all(trigger[to]) counter(1/1)
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auto=@mutated(creature|mybattlefield):life:2 controller
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auto=@mutated(creature|mybattlefield):life:2
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text=Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.
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mana={1}{G}
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type=Creature
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@@ -26006,6 +26006,17 @@ power=3
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toughness=3
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[/card]
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[card]
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name=Gaea's Balance
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auto=if type(plains[basic]|mylibrary)~morethan~0 then ability$!name(Search plains) name(Search plains) target(plains[basic]|mylibrary) moveto(myBattlefield)!$ controller
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auto=if type(mountain[basic]|mylibrary)~morethan~0 then ability$!name(Search mountain) name(Search mountain) target(mountain[basic]|mylibrary) moveto(myBattlefield)!$ controller
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auto=if type(forest[basic]|mylibrary)~morethan~0 then ability$!name(Search forest) name(Search forest) target(forest[basic]|mylibrary) moveto(myBattlefield)!$ controller
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auto=if type(swamp[basic]|mylibrary)~morethan~0 then ability$!name(Search swamp) name(Search swamp) target(swamp[basic]|mylibrary) moveto(myBattlefield)!$ controller
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auto=if type(island[basic]|mylibrary)~morethan~0 then ability$!name(Search island) name(Search island) target(island[basic]|mylibrary) moveto(myBattlefield)!$ controller
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text=As an additional cost to cast Gaea's Balance, sacrifice five lands. -- Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
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mana={3}{G}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}{S(land|myBattlefield)}
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type=Sorcery
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[/card]
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[card]
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name=Gaea's Herald
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auto=lord(creature|stack) nofizzle
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text=Creature spells can't be countered.
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@@ -29236,6 +29247,17 @@ mana={5}{B}{B}
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type=Instant
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[/card]
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[card]
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name=Grave Sifter
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auto=chooseatype transforms((,newability[target(<anyamount>creature[chosentype]|mygraveyard) moveto(myhand)])) oneshot chooseend
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auto=ability$!transforms((,newability[chooseatype transforms((,newability[target(<anyamount>creature[chosentype]|mygraveyard) moveto(myhand)])) oneshot chooseend])) oneshot!$ opponent
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text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
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mana={5}{G}
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type=Creature
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subtype=Elemental Beast
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power=5
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toughness=7
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[/card]
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[card]
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name=Gravebreaker Lamia
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abilities=lifelink,hiddenface
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auto=moveTo(mygraveyard) target(*|mylibrary)
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@@ -33131,9 +33153,7 @@ type=Instant
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[/card]
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[card]
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name=Hushbringer
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abilities=flying,lifelink
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auto=@movedto(creature|battlefield):all(trigger) onlymanaability
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auto=@movedto(creature|graveyard):all(trigger) onlymanaability
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abilities=flying,lifelink,noentertrg,nodietrg
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text=Flying, lifelink -- Creatures entering the battlefield or dying don't cause abilities to trigger.
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mana={1}{W}
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type=Creature
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@@ -33142,6 +33162,16 @@ power=1
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toughness=2
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[/card]
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[card]
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name=Hushwing Gryff
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abilities=flash,lifelink,noentertrg
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text=Flash -- Flying -- Creatures entering the battlefield don't cause abilities to trigger.
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mana={2}{W}
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type=Creature
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subtype=Hippogriff
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power=2
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toughness=1
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[/card]
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[card]
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name=Hydra's Growth
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target=creature
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auto=counter(1/1,1)
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@@ -48632,8 +48662,8 @@ toughness=2
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[card]
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name=Overwhelming Splendor
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target=player
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auto=lord(creature|targetedpersonsbattlefield) transforms((,setpower=1,settoughness=1,newability[noactivatedability])) forsrc
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auto=onlymanaability
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auto=lord(creature|targetedpersonsbattlefield) transforms((,setpower=1,settoughness=1,newability[noactivatedability]))
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auto=lord(*[-creature]|targetedpersonsbattlefield) onlymanaability
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text=Enchant player -- Creatures enchanted player controls lose all abilities and have base power and toughness 1/1. -- Enchanted player can't activate abilities that aren't mana abilities or loyalty abilities.
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mana={6}{W}{W}
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type=Enchantment
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@@ -71472,7 +71502,7 @@ toughness=2
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[/card]
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[card]
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name=Tocatli Honor Guard
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auto=@movedto(creature|battlefield):all(trigger) onlymanaability ueot
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abilities=noentertrg
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text=Creatures entering the battlefield don't cause abilities to trigger.
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mana={1}{W}
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type=Creature
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@@ -71853,6 +71883,13 @@ power=4
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toughness=2
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[/card]
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[card]
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name=Torpor Orb
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abilities=noentertrg
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text=Creatures entering the battlefield don't cause abilities to trigger.
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mana={2}
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type=Artifact
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[/card]
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[card]
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name=Torrent Sculptor
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other={1}{R} name(Flamethrower Sonata)
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otherrestriction=can play sorcery,compare(isflipped)~equalto~1
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