Added/fixed primitives, updated the "missing_cards_by_sets" folder, renamed several decks for AI, added "noentertrg" and "nodietrg" keywords to allow creatures enter the battlefield or die without causing abilities to trigger (e.g. "Hushbringer").
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@@ -52,6 +52,11 @@ power=1
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toughness=5
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[/card]
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[card]
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name=Power Play
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text=(Start the game with this conspiracy face up in the command zone.) -- You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
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type=Conspiracy
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[/card]
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[card]
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name=Bite of the Black Rose
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text=Will of the council - Starting with you, each player votes for sickness or psychosis. If sickness gets more votes, creatures your opponents control get -2/-2 until end of turn. If psychosis gets more votes or the vote is tied, each opponent discards two cards.
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mana={3}{B}
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@@ -219,8 +224,3 @@ subtype=Angel
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power=4
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toughness=4
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[/card]
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[card]
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name=Power Play
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text=(Start the game with this conspiracy face up in the command zone.) -- You are the starting player. If multiple players would be the starting player, one of those players is chosen at random.
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type=Conspiracy
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[/card]
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