Added/fixed primitives, updated the "missing_cards_by_sets" folder, renamed several decks for AI, added "noentertrg" and "nodietrg" keywords to allow creatures enter the battlefield or die without causing abilities to trigger (e.g. "Hushbringer").
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@@ -15,15 +15,6 @@ mana={5}{W}
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type=Sorcery
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[/card]
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[card]
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name=Grave Sifter
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text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
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mana={5}{G}
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type=Creature
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subtype=Elemental Beast
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power=5
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toughness=7
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[/card]
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[card]
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name=Surveyor's Scope
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text={T}, Exile Surveyor's Scope: Search your library for up to X basic land cards, where X is the number of players who control at least two more lands than you. Put those cards onto the battlefield, then shuffle your library.
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mana={2}
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