Added/fixed primitives, updated the "missing_cards_by_sets" folder, renamed several decks for AI, added "noentertrg" and "nodietrg" keywords to allow creatures enter the battlefield or die without causing abilities to trigger (e.g. "Hushbringer").
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@@ -20,15 +20,6 @@ power=1
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toughness=1
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[/card]
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[card]
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name=Grave Sifter
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text=When Grave Sifter enters the battlefield, each player chooses a creature type and returns any number of cards of that type from his or her graveyard to his or her hand.
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mana={5}{G}
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type=Creature
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subtype=Elemental Beast
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power=5
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toughness=7
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[/card]
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[card]
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name=Bitter Feud
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text=As Bitter Feud enters the battlefield, choose two players. -- If a source controlled by one of the chosen players would deal damage to the other chosen player or a permanent that player controls, that source deals double that damage to that player or permanent instead.
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mana={4}{R}
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