added Raid support
thisturn(creature[attacking]|mybattlefield)~morethan~0 only triggers once... use raid keyword... if raid then blah...
This commit is contained in:
@@ -204,6 +204,8 @@ void GameObserver::nextGamePhase()
|
||||
cleanupPhase();
|
||||
currentPlayer->damageCount = 0;
|
||||
currentPlayer->drawCounter = 0;
|
||||
currentPlayer->raidcount = 0;
|
||||
currentPlayer->opponent()->raidcount = 0;
|
||||
currentPlayer->prowledTypes.clear();
|
||||
currentPlayer->opponent()->damageCount = 0; //added to clear odcount
|
||||
currentPlayer->preventable = 0;
|
||||
|
||||
Reference in New Issue
Block a user