added Raid support
thisturn(creature[attacking]|mybattlefield)~morethan~0 only triggers once... use raid keyword... if raid then blah...
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@@ -44,6 +44,7 @@ public:
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int drawCounter;
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int epic;
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int initLife;
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int raidcount;
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vector<string> prowledTypes;
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vector<MTGCardInstance*>curses;
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Player(GameObserver *observer, string deckFile, string deckFileSmall, MTGDeck * deck = NULL);
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