fixed a bug where CHANGELING was not giving all creature subtypes. Changelings now set creature types in MTGCardInstance::initMTGCI
moved removed it from the setType function of cardprimitive. Issue: 501
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@@ -128,6 +128,21 @@ void MTGCardInstance::initMTGCI(){
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blocked = false;
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currentZone = NULL;
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data = this; //an MTGCardInstance point to itself for data, allows to update it without killing the underlying database item
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if(basicAbilities[Constants::CHANGELING]){//if the card is a changeling.
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for(int i=Subtypes::LAST_TYPE+1;;i++){
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string s = Subtypes::subtypesList->find(i);
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if(!hasSubtype(i))
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{
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if(s == "") break;
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if(s.find(" ") != string::npos) continue;
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if(s == "Nothing" || s == "Swamp" || s == "Plains" || s == "Mountain" || s == "Forest" || s == "Island" || s == "Shrine" || s == "Basic" || s == "Colony" || s == "Desert" || s == "Dismiss" || s == "Equipment"
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|| s == "Everglades" || s == "Grasslands" || s == "Lair" || s == "Level" || s == "Levelup" || s == "Mine" || s == "Oasis" || s == "World" || s == "Aura") continue;
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addType(i);
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}
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}
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}
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}
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