fixed a bug where CHANGELING was not giving all creature subtypes. Changelings now set creature types in MTGCardInstance::initMTGCI

moved removed it from the setType function of cardprimitive.
Issue: 501
This commit is contained in:
omegablast2002@yahoo.com
2010-10-31 16:55:05 +00:00
parent 4cfb266d14
commit 777098f763
4 changed files with 17 additions and 20 deletions

View File

@@ -186,24 +186,6 @@ void CardPrimitive::addType(char * _type_text){
void CardPrimitive::setSubtype(const string& value){
int id = Subtypes::subtypesList->find(value);
addType(id);
if(basicAbilities[55]){//if the card is a changeling.
for(int i=Subtypes::LAST_TYPE+1;;i++){
string s = Subtypes::subtypesList->find(i);
if(!hasSubtype(i))
{
if(s == "") break;
if(s.find(" ") != string::npos) continue;
if(s == "Nothing" || s == "Swamp" || s == "Plains" || s == "Mountain" || s == "Forest" || s == "Island" || s == "Shrine" || s == "Basic" || s == "Colony" || s == "Desert" || s == "Dismiss" || s == "Equipment"
|| s == "Everglades" || s == "Grasslands" || s == "Lair" || s == "Level" || s == "Levelup" || s == "Mine" || s == "Oasis" || s == "World" || s == "Aura")
{//dont add "nothing" or land type to this card.
}else{
addType(i);
}
}
}
}
}
void CardPrimitive::addType(int id){